⛓️ Cable
A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them
info
nanos world Cables are composed primarily of two Unreal Engine components: a Cable and a PhysicsConstraint. The first is used for visual purposes only and the second one gives the effective physical effects that are applied to each end of the Cable.
info
Cable visuals can be tweaked with :SetForces()
, :SetCableSettings()
and :SetRenderingSettings()
methods. Those methods don’t have effect on the physics being applied and only have effects on the visual representation.
Cable physics can be tweaked with :SetAngularLimits()
and :SetLinearLimits()
.
After attaching the two sides of your cable, the physics can be tweaked to affect how the constraint will affect the objects.
tip
Cables are automatically destroyed when one of the sides are detached
tip
You can find more useful information regarding physical properties of the joint in the end of this page.
Usage
local my_cable: = Cable()
local cube_01 = Prop(Vector(100, 100, 100), Rotator(), "nanos-world::SM_Cube")
local cube_02 = Prop(Vector(200, 0, 100), Rotator(), "nanos-world::SM_Cube")
my_cable::AttachStartTo(cube_01)
my_cable::AttachEndTo(cube_02)
Constructor Parameters
Type | Name | Default | Description |
---|---|---|---|
Vector | location | Vector(0, 0, 0) | |
boolean | enable_visuals | true | Toggles the cable visuals |
Functions
Inherited Paintable Functions
Returns | Name | Description | |
---|---|---|---|
![]() | SetMaterial | Sets the material at the specified index of this Actor | |
SetMaterialFromWebUI | Sets the material at the specified index of this Actor to a WebUI object | ||
SetMaterialFromSceneCapture | Sets the material at the specified index of this Actor to a SceneCapture object | ||
ResetMaterial | Resets the material from the specified index to the original one | ||
![]() | SetMaterialColorParameter | Sets a Color parameter in this Actor’s material | |
![]() | SetMaterialScalarParameter | Sets a scalar parameter in this Actor’s material | |
![]() | SetMaterialTextureParameter | Sets a texture parameter in this Actor's material to an image on disk | |
![]() | SetMaterialVectorParameter | Sets a Vector parameter in this Actor’s material | |
![]() | SetPhysicalMaterial | Overrides this Actor's Physical Material with a new one |
Returns | Name | Description | |
---|---|---|---|
AttachStartTo | Attached the beginning of this cable to another Actor at a specific bone or relative location | ||
AttachEndTo | Attached the end of this cable to another Actor at a specific bone or relative location | ||
DetachEnd | Detaches the End of this Cable | ||
DetachStart | Detaches the Start of this Cable | ||
SetAngularLimits | Sets the Physics Angular Limits of this cable | ||
SetLinearLimits | Sets the Physics Linear Limits of this cable | ||
![]() | SetCableSettings | Set the overall settings for this cable (visuals only) | |
![]() | SetForces | Set the forces the cable has applied (visuals only) | |
![]() | SetRenderingSettings | Set the rendering settings of this cable (visuals only) | |
SetLocation | Sets the actor's location in the game world | ||
![]() | GetLocation | Gets the actor's location in the game world | |
![]() | GetAttachedStartTo | Gets the actor’s attached to Start of this Cable | |
![]() | GetAttachedEndTo | Gets the actor’s attached to End of this Cable |

AttachStartTo
Attached the beginning of this cable to another Actor at a specific bone or relative location
my_cable:AttachStartTo(other, relative_location, bone_name)
Type | Parameter | Default Value | Description |
---|---|---|---|
Actor | other | ||
Vector | relative_location | Vector() | |
string | bone_name | `` |

AttachEndTo
Attached the end of this cable to another Actor at a specific bone or relative location
my_cable:AttachEndTo(other, relative_location, bone_name)
Type | Parameter | Default Value | Description |
---|---|---|---|
Actor | other | ||
Vector | relative_location | Vector() | |
string | bone_name | `` |

DetachEnd
Detaches the End of this Cable
my_cable:DetachEnd()

DetachStart
Detaches the Start of this Cable
my_cable:DetachStart()

SetCableSettings
Set the overall settings for this cable (visuals only)
my_cable:SetCableSettings(length, num_segments, solver_iterations)
Type | Parameter | Default Value | Description |
---|---|---|---|
number | length | Rest length of the cable | |
number | num_segments | How many segments the cable has | |
number | solver_iterations | The number of solver iterations controls how 'stiff' the cable is |

SetForces
Set the forces the cable has applied (visuals only)
my_cable:SetForces(force, gravity_scale)
Type | Parameter | Default Value | Description |
---|---|---|---|
Vector | force | Force vector (world space) applied to all particles in cable | |
number | gravity_scale | 1 | Scaling applied to world gravity affecting this cable |

SetAngularLimits
Sets the Physics Angular Limits of this cable
my_cable:SetAngularLimits(swing_1_motion, swing_2_motion, twist_motion, swing_1_limit, swing_2_limit, twist_limit)
Type | Parameter | Default Value | Description |
---|---|---|---|
ConstraintMotion | swing_1_motion | Indicates whether the Swing1 limit is used | |
ConstraintMotion | swing_2_motion | Indicates whether the Swing2 limit is used | |
ConstraintMotion | twist_motion | Indicates whether the Twist limit is used | |
number | swing_1_limit | Angle of movement along the XY plane. This defines the first symmetric angle of the cone | |
number | swing_2_limit | Angle of movement along the XZ plane. This defines the second symmetric angle of the cone | |
number | twist_limit | Symmetric angle of roll along the X-axis |

SetLinearLimits
Sets the Physics Linear Limits of this cable. If use_soft_constraint is enabled, then stiffness and damping will be used, otherwise restitution will be used.
my_cable:SetLinearLimits(x_motion, y_motion, z_motion, limit, restitution, use_soft_constraint, stiffness, damping)
Type | Parameter | Default Value | Description |
---|---|---|---|
ConstraintMotion | x_motion | Indicates the linear constraint applied along the X-axis. Free implies no constraint at all. Locked implies no movement along X is allowed. Limited implies the distance in the joint along all active axes must be less than the Distance provided | |
ConstraintMotion | y_motion | Indicates the linear constraint applied along the Y-axis. Free implies no constraint at all. Locked implies no movement along Y is allowed. Limited implies the distance in the joint along all active axes must be less than the Distance provided | |
ConstraintMotion | z_motion | Indicates the linear constraint applied along theZX-axis. Free implies no constraint at all. Locked implies no movement along Z is allowed. Limited implies the distance in the joint along all active axes must be less than the Distance provided | |
number | limit | The distance allowed between between the two joint reference frames. Distance applies on all axes enabled (one axis means line, two axes implies circle, three axes implies sphere) | |
number | restitution | 0 | Controls the amount of bounce when the constraint is violated. A restitution value of 1 will bounce back with the same velocity the limit was hit. A value of 0 will stop dead |
boolean | use_soft_constraint | false | Whether we want to use a soft constraint (spring) |
number | stiffness | 0 | Stiffness of the soft constraint. Only used when Soft Constraint is on |
number | damping | 0 | Damping of the soft constraint. Only used when Soft Constraint is on |

SetRenderingSettings
Set the rendering settings of this cable (visuals only)
my_cable:SetRenderingSettings(width, num_sides, tile_material)
Type | Parameter | Default Value | Description |
---|---|---|---|
number | width | How wide the cable geometry is | |
number | num_sides | Number of sides of the cable geometry | |
number | tile_material | How many times to repeat the material along the length of the cable |

GetAttachedStartTo
Gets the actor attached to Start
Returns any
entity:GetAttachedStartTo()

GetAttachedEndTo
Gets the actor attached to End
Returns any
entity:GetAttachedEndTo()
Events
Inherited Actor Events
Name | Description | |
---|---|---|
Destroy | Triggered when an Actor is destroyed | |
Spawn | Triggered when an Actor is spawned/created | |
ValueChange | Triggered when an Actor has a value changed with :SetValue() |