⛓️ Cable
A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them
A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them
Class to spawn Particle Systems used to create effects in the world.
A StaticMesh entity represents a Mesh which can be spawned in the world, can't move and is more optimized for using in decorating the world.
Players are Entities that represents the individual behind the mouse and keyboard. Players are spawned automatically when connected to the server.
A Light represents a Lighting source
Chad Grenade
The Database entity provides programmers a way to access SQL databases easily through scripting.
A File represents an entry to a system file.
A Prop represents a Dynamic Mesh which can be spawned in the world, can be grabbed around by characters and have physics.
Scene Capture is an Actor which captures a fully dynamic image of the scene into a Texture. It captures the scene from its view frustum, stores that view as an image, which is then used within a Material.
Class for playing in-game 2D and 3D sounds
A Blueprint Class allows spawning any Unreal Blueprint Actor in nanos world.
A Melee represents an Entity which can be Pickable by a Character and can be used to melee attack, Charactes can hold it with hands with pre-defined handling modes.
🎒 Examples
Decals are Materials that are projected onto meshes in your level, including Static Meshes and Skeletal Meshes.
Canvas is an entity which you can draw onto it.
Characters represents Actors which can be possessed, can move and interact with world. They are the default Skeletal Mesh Character built for nanos world
CharacterSimple is a simpler Character implementation with basic Movement implementation. Aimed for custom NPCs or basic Pawns
A tool to transform objects at runtime
A Trigger class is a utility class to trigger events when any Entity enters an Area
A Billboard is a 2D Material that will be rendered always facing the camera.
Vehicles are wheeled entities which Characters can possesses and drive.
VehicleWater are entities which Characters can possesses and drive over the water with dynamic physics.
A Text Render class is useful for spawning Texts in 3D world, you can even attach it to other entities