🍀 Assets
Retrieve Assets Data from Asset Packs.
🗿Static Class
This is a Static Class. You can access it's methods directly with
.
. It is not possible to initialize or create new instances.🗿 Static Functions
Returns | Name | Description | |
---|---|---|---|
![]() | table of table | GetAssetPacks | Gets a list containing information about all loaded Asset Packs |
![]() | table of string | GetAnimations | Gets a list containing all Animation Assets Keys from an AssetPack |
![]() | table of string | GetBlueprints | Gets a list containing all Blueprints Assets Keys from an AssetPack |
![]() | table of string | GetMaps | Gets a list containing all Map Asset Keys from an AssetPack |
![]() | table of string | GetMaterials | Gets a list containing all Materials Asset Keys from an AssetPack |
![]() | table of string | GetParticles | Gets a list containing all Particle Assets Keys from an AssetPack |
![]() | table of string | GetSounds | Gets a list containing all Sound Assets Keys from an AssetPack |
![]() | table of string | GetSkeletalMeshes | Gets a list containing all Skeletal Mesh Asset Keys from an AssetPack |
![]() | table of string | GetStaticMeshes | Gets a list containing all Static Mesh Assets Keys from an AssetPack |
![]() | table of string | GetOthers | Gets a list containing all Other Assets Keys from an AssetPack |
Precache | Manually adds an Asset to be loaded during the Player's loading screen |

GetAssetPacks
Gets a list containing information about all loaded Asset Packs
— Returns table of table (in the format { Name: string, Path: string, Author: string, Version: string }
).
local ret = Assets.GetAssetPacks()

GetAnimations
Gets a list containing all Animation Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetAnimations(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |

GetBlueprints
Gets a list containing all Blueprints Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetBlueprints(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |

GetMaps
Gets a list containing all Map Asset Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetMaps(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |

GetMaterials
Gets a list containing all Materials Asset Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetMaterials(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |

GetParticles
Gets a list containing all Particle Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetParticles(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |

GetSounds
Gets a list containing all Sound Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetSounds(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |

GetSkeletalMeshes
Gets a list containing all Skeletal Mesh Asset Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetSkeletalMeshes(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |

GetStaticMeshes
Gets a list containing all Static Mesh Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetStaticMeshes(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |

GetOthers
Gets a list containing all Other Assets Keys from an AssetPack
— Returns table of string (array of strings).
local ret = Assets.GetOthers(asset_pack_path)
Type | Parameter | Default | Description |
---|---|---|---|
string | asset_pack_path | The Asset Pack path to get the assets |

Precache
Manually adds an Asset to be loaded during the Player's loading screen
Assets.Precache(asset_path, asset_type)