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24 docs tagged with "class"

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⛓️ Cable

A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them

✨ Particle

Class to spawn Particle Systems used to create effects in the world.

🏠 StaticMesh

A StaticMesh entity represents a Mesh which can be spawned in the world, can't move and is more optimized for using in decorating the world.

πŸ‘©β€πŸ’» Player

Players are Entities that represents the individual behind the mouse and keyboard. Players are spawned automatically when connected to the server.

πŸ’Ύ Database

The Database entity provides programmers a way to access SQL databases easily through scripting.

πŸ“¦ Prop

A Prop represents a Dynamic Mesh which can be spawned in the world, can be grabbed around by characters and have physics.

πŸ“½οΈ SceneCapture

Scene Capture is an Actor which captures a fully dynamic image of the scene into a Texture. It captures the scene from its view frustum, stores that view as an image, which is then used within a Material.

πŸ”£ Blueprint

A Blueprint Class allows spawning any Unreal Blueprint Actor in nanos world.

πŸ”ͺ Melee

A Melee represents an Entity which can be Pickable by a Character and can be used to melee attack, Charactes can hold it with hands with pre-defined handling modes.

πŸ–ŒοΈ Decal

Decals are Materials that are projected onto meshes in your level, including Static Meshes and Skeletal Meshes.

πŸ§‘ Character

Characters represents Actors which can be possessed, can move and interact with world. They are the default Skeletal Mesh Character built for nanos world

πŸͺ€ Trigger

A Trigger class is a utility class to trigger events when any Entity enters an Area

πŸͺ§ Billboard

A Billboard is a 2D Material that will be rendered always facing the camera.

πŸ†’ TextRender

A Text Render class is useful for spawning Texts in 3D world, you can even attach it to other entities