Enums
Au lieu de passer des nombres aux méthodes ou de comparer des nombres dans les callbacks d'événements, vous pouvez utiliser les Enums suivants pour le faire. Exemples:
-- Using Enums to figure out which StanceMode the Character is
Character.Subscribe("StanceModeChange", function(character, old_stance, new_stance)
if (new_stance == StanceMode.Standing) then
Console.Log("I'm Standing!")
else if (new_stance == StanceMode.Crouching) then
Console.Log("I'm Crouching!")
end
end)
-- Utilisation des Enums pour passer un type de lumière au constructeur.
local my_light = Light(Vector(-5, 0, 50), Rotator(), Color.RED, LightType.Point)
-- Utilisation des Enums pour définir la vue d'un personnage
character:SetViewMode(ViewMode.FPS)
The functions which use the Enums are still receiving numbers as parameters (as always), using Enums is just a facilitator.
Tous les Enums
AimMode
Used by Characters to change the Aiming Mode while holding Weapons
Used by Character.GetWeaponAimMode, Character.SetWeaponAimMode, Character WeaponAimModeChange Event, Character WeaponAimModeChange Event.
Label | Value | Description |
---|---|---|
AimMode.None | 0 | |
AimMode.ADS | 1 | |
AimMode.ZoomedZoom | 2 | |
AimMode.Zoomed | 3 | |
AimMode.ZoomedFar | 4 |
AnimationSlotType
Used by Character.PlayAnimation, Melee.AddAnimationCharacterUse.
Label | Value | Description |
---|---|---|
AnimationSlotType.FullBody | 0 | |
AnimationSlotType.UpperBody | 1 |
AssetType
Used by Assets.GetAssetPath, Assets.Precache.
Label | Value | Description |
---|---|---|
AssetType.Map | 2 | |
AssetType.StaticMesh | 4 | |
AssetType.SkeletalMesh | 8 | |
AssetType.Sound | 16 | |
AssetType.Animation | 32 | |
AssetType.Particle | 64 | |
AssetType.Material | 128 | |
AssetType.Blueprint | 256 | |
AssetType.Other | 32768 |
AttachmentRule
Used by Actor.AttachTo.
Label | Value | Description |
---|---|---|
AttachmentRule.KeepRelative | 0 | Will keep the current relative position/rotation if already attached. |
AttachmentRule.KeepWorld | 1 | Will calculate the new relative position/rotation so the Actor stays at the same position after being attached. |
AttachmentRule.SnapToTarget | 2 | Will set the Actor to the same position/rotation as the parent actor (or at the bone location) and reset its relative position/rotation to zero. |
AttenuationFunction
Used by Sound Normal, WebUI.SpawnSound.
Label | Value | Description |
---|---|---|
AttenuationFunction.Linear | 0 | |
AttenuationFunction.Logarithmic | 1 | |
AttenuationFunction.Inverse | 2 | |
AttenuationFunction.LogReverse | 3 | |
AttenuationFunction.NaturalSound | 4 |
BlendMode
Used by Canvas.DrawBox, Canvas.DrawLine, Canvas.DrawMaterial, Canvas.DrawMaterialFromSceneCapture, Canvas.DrawMaterialFromWebUI, Canvas.DrawPolygon, Canvas.DrawRect, Canvas.DrawTexture.
Label | Value | Description |
---|---|---|
BlendMode.Opaque | 0 | |
BlendMode.Masked | 1 | |
BlendMode.Translucent | 2 | |
BlendMode.Additive | 3 | |
BlendMode.Modulate | 4 | |
BlendMode.MaskedDistanceField | 5 | |
BlendMode.MaskedDistanceFieldShadowed | 6 | |
BlendMode.TranslucentDistanceField | 7 | |
BlendMode.TranslucentDistanceFieldShadowed | 8 | |
BlendMode.AlphaComposite | 9 | |
BlendMode.AlphaHoldout | 10 | |
BlendMode.AlphaBlend | 11 | |
BlendMode.TranslucentAlphaOnly | 12 | |
BlendMode.TranslucentAlphaOnlyWriteAlpha | 13 |
CameraMode
Used by Character.GetCameraMode, Character.SetCameraMode.
Label | Value | Description |
---|---|---|
CameraMode.FPSTPS | 0 | |
CameraMode.FPSOnly | 1 | |
CameraMode.TPSOnly | 2 |
CCDMode
Used by Prop Default Constructor.
Label | Value | Description |
---|---|---|
CCDMode.Auto | 0 | Automatically enables/disables depending on the Object size |
CCDMode.Disabled | 1 | Disables CCD |
CCDMode.Enabled | 2 | Enables CCD |
CollisionChannel
Used by Trace.BoxMulti, Trace.BoxSingle, Trace.CapsuleMulti, Trace.CapsuleSingle, Trace.LineMulti, Trace.LineSingle, Trace.SphereMulti, Trace.SphereSingle.
Label | Value | Description |
---|---|---|
CollisionChannel.WorldStatic | 1 << 0 | WorldStatic Object Types |
CollisionChannel.WorldDynamic | 1 << 1 | WorldDynamic Object Types |
CollisionChannel.Pawn | 1 << 2 | Capsules (usually from Characters) |
CollisionChannel.PhysicsBody | 1 << 5 | Pickables and Props Meshes |
CollisionChannel.Mesh | 1 << 17 | Character Mesh |
CollisionChannel.Water | 1 << 19 | Water Body |
CollisionChannel.Foliage | 1 << 20 | Foliage Meshes |
CollisionChannel.Vehicle | 1 << 22 | Vehicles Meshes |
CollisionType
Used by Actor.GetCollision, Actor.SetCollision, Blueprint Default Constructor, Character Default Constructor, CharacterSimple Default Constructor, Grenade Default Constructor, Melee Default Constructor, Prop Default Constructor, StaticMesh Default Constructor, VehicleWheeled Default Constructor, VehicleWater Default Constructor, Weapon Default Constructor.
Label | Value | Description |
---|---|---|
CollisionType.Normal | 0 | Blocks All |
CollisionType.StaticOnly | 1 | Only Blocks Static objects |
CollisionType.NoCollision | 2 | Doesn't Block anything |
CollisionType.IgnoreOnlyPawn | 3 | Blocks everything but Pawns (Characters) |
CollisionType.Auto | 4 | Automatically selects - usually will be Normal. On Props it will switch between Normal and IgnoreOnlyPawn depending on the Prop size |
CursorType
Used by Input.SetMouseCursor, Viewport.SetHardwareCursor.
Label | Value | Description |
---|---|---|
CursorType.None | 0 | |
CursorType.Default | 1 | |
CursorType.TextEditBeam | 2 | |
CursorType.ResizeLeftRight | 3 | |
CursorType.ResizeUpDown | 4 | |
CursorType.ResizeSouthEast | 5 | |
CursorType.ResizeSouthWest | 6 | |
CursorType.CardinalCross | 7 | |
CursorType.Crosshairs | 8 | |
CursorType.Hand | 9 | |
CursorType.GrabHand | 10 | |
CursorType.GrabHandClosed | 11 | |
CursorType.SlashedCircle | 12 | |
CursorType.EyeDropper | 13 |
ConstraintMotion
Used by Cable.SetAngularLimits, Cable.SetAngularLimits, Cable.SetAngularLimits, Cable.SetLinearLimits, Cable.SetLinearLimits, Cable.SetLinearLimits.
Label | Value | Description |
---|---|---|
ConstraintMotion.Free | 0 | |
ConstraintMotion.Limited | 1 | |
ConstraintMotion.Locked | 2 |
DamageType
Used by Damageable.ApplyDamage, Damageable Death Event, Damageable TakeDamage Event, Vehicle TakeDamage Event, Prop TakeDamage Event.
Label | Value | Description |
---|---|---|
DamageType.Shot | 0 | |
DamageType.Explosion | 1 | |
DamageType.Punch | 2 | |
DamageType.Fall | 3 | |
DamageType.RunOverProp | 4 | |
DamageType.RunOverVehicle | 5 | |
DamageType.Melee | 6 | |
DamageType.Unknown | 7 |
DatabaseEngine
Used by Database Default Constructor.
Label | Value | Description |
---|---|---|
DatabaseEngine.SQLite | 0 | |
DatabaseEngine.MySQL | 1 | |
DatabaseEngine.PostgreSQL | 2 |
FallingMode
Used by Character.GetFallingMode, Character FallingModeChange Event, Character FallingModeChange Event.
Label | Value | Description |
---|---|---|
FallingMode.None | 0 | |
FallingMode.Jumping | 1 | |
FallingMode.Climbing | 2 | |
FallingMode.Vaulting | 3 | |
FallingMode.Falling | 4 | |
FallingMode.HighFalling | 5 | |
FallingMode.Parachuting | 6 | |
FallingMode.SkyDiving | 7 |
FontType
Used by Canvas.DrawText, TextRender.SetFont, TextRender Default Constructor.
Label | Value | Description |
---|---|---|
FontType.Roboto | 0 | |
FontType.GothicA1 | 1 | |
FontType.PoiretOne | 2 | |
FontType.Oswald | 3 | |
FontType.RobotoMono | 4 | |
FontType.OpenSans | 5 |
GaitMode
Used by Character.GetGaitMode, Character.SetGaitMode, Character GaitModeChange Event, Character GaitModeChange Event.
Label | Value | Description |
---|---|---|
GaitMode.None | 0 | |
GaitMode.Walking | 1 | |
GaitMode.Sprinting | 2 |
GizmoTransformMode
Used by Gizmo.SetTransformMode.
Label | Value | Description |
---|---|---|
GizmoTransformMode.Translation | 0 | |
GizmoTransformMode.Rotation | 1 | |
GizmoTransformMode.Scale | 2 |
GizmoAlignSpace
Used by Gizmo.SetAlignSpace.
Label | Value | Description |
---|---|---|
GizmoAlignSpace.Local | 0 | |
GizmoAlignSpace.World | 1 |
GrabMode
Used by Prop.GetGrabMode, Prop.SetGrabMode, Prop Default Constructor.
Label | Value | Description |
---|---|---|
GrabMode.Disabled | 0 | Disables grabbing |
GrabMode.Auto | 1 | Automatically enables/disables depending on the Prop size |
GrabMode.Enabled | 2 | Enables grabbing |
HandlingMode
Used by Pickable.GetHandlingMode, Melee Default Constructor, Weapon.GetHandlingMode, Weapon.SetHandlingMode.
Label | Value | Description |
---|---|---|
HandlingMode.SingleHandedWeapon | 0 | |
HandlingMode.DoubleHandedWeapon | 1 | |
HandlingMode.SingleHandedMelee | 2 | |
HandlingMode.DoubleHandedMelee | 3 | |
HandlingMode.Throwable | 4 | |
HandlingMode.Torch | 5 | |
HandlingMode.Barrel | 6 | |
HandlingMode.Box | 7 |
HighlightMode
Used by Client.SetHighlightColor.
Label | Value | Description |
---|---|---|
HighlightMode.Always | 0 | |
HighlightMode.OnlyHidden | 1 | |
HighlightMode.OnlyVisible | 2 |
HTTPMethod
HTTP defines a set of request methods to indicate the desired action to be performed for a given resource. Read more here.
Used by HTTP.Request, HTTP.RequestAsync.
Label | Value | Description |
---|---|---|
HTTPMethod.GET | 0 | The GET method requests a representation of the specified resource. Requests using GET should only retrieve data. |
HTTPMethod.POST | 1 | The POST method submits an entity to the specified resource, often causing a change in state or side effects on the server. |
HTTPMethod.PUT | 2 | The PUT method replaces all current representations of the target resource with the request payload. |
HTTPMethod.HEAD | 3 | The HEAD method asks for a response identical to a GET request, but without the response body. |
HTTPMethod.DELETE | 4 | The DELETE method deletes the specified resource. |
HTTPMethod.PATCH | 5 | The PATCH method applies partial modifications to a resource. |
HTTPMethod.OPTIONS | 6 | The OPTIONS method describes the communication options for the target resource. |
ImageFormat
Used by SceneCapture.EncodeToBase64, SceneCapture.EncodeToBase64Async.
Label | Value | Description |
---|---|---|
ImageFormat.JPEG | 0 | |
ImageFormat.PNG | 1 | |
ImageFormat.BMP | 2 |
InputEvent
Used by Input.Bind, Input.InputKey, Input.Unbind.
Label | Value | Description |
---|---|---|
InputEvent.Pressed | 0 | |
InputEvent.Released | 1 |
KeyModifier
Used by Input.GetModifierKeys.
Label | Value | Description |
---|---|---|
KeyModifier.None | 0 | |
KeyModifier.LeftShiftDown | 1 << 0 | |
KeyModifier.RightShiftDown | 1 << 1 | |
KeyModifier.LeftControlDown | 1 << 2 | |
KeyModifier.RightControlDown | 1 << 3 | |
KeyModifier.LeftAltDown | 1 << 4 | |
KeyModifier.RightAltDown | 1 << 5 | |
KeyModifier.LeftCommandDown | 1 << 6 | |
KeyModifier.RightCommandDown | 1 << 7 | |
KeyModifier.CapsLocked | 1 << 8 |
LightProfile
Used by Light.SetTextureLightProfile.
Label | Value | Description |
---|---|---|
LightProfile.None | 0 | |
LightProfile.Arrow_Star | 1 | |
LightProfile.Arrow_Up | 2 | |
LightProfile.Beam_01 | 3 | |
LightProfile.Beam_02 | 4 | |
LightProfile.Beam_03 | 5 | |
LightProfile.Beam_04 | 6 | |
LightProfile.Beam_05 | 7 | |
LightProfile.Beam_06 | 8 | |
LightProfile.Beam_07 | 9 | |
LightProfile.Beam_08 | 10 | |
LightProfile.Beam_LED_01 | 11 | |
LightProfile.Beam_LED_02 | 12 | |
LightProfile.Beam_LED_03 | 13 | |
LightProfile.Beam_LED_04 | 14 | |
LightProfile.Beam_LED_05 | 15 | |
LightProfile.Beam_LED_06 | 16 | |
LightProfile.Beam_LED_07 | 17 | |
LightProfile.Bow | 18 | |
LightProfile.Capped_01 | 19 | |
LightProfile.Capped_02 | 20 | |
LightProfile.Shattered_01 | 21 | |
LightProfile.Shattered_02 | 22 | |
LightProfile.Shattered_03 | 23 | |
LightProfile.Shattered_04 | 24 | |
LightProfile.Shattered_05 | 25 | |
LightProfile.SpotLight_01 | 26 | |
LightProfile.SpotLight_02 | 27 | |
LightProfile.SpotLight_03 | 28 | |
LightProfile.SpotLight_04 | 29 | |
LightProfile.Spreadout_01 | 30 | |
LightProfile.Spreadout_02 | 31 | |
LightProfile.Spreadout_03 | 32 | |
LightProfile.Spreadout_04 | 33 | |
LightProfile.Star_Bow | 34 | |
LightProfile.Star_Burst_01 | 35 | |
LightProfile.Star_Burst_02 | 36 | |
LightProfile.Star_Burst_03 | 37 | |
LightProfile.Star_Burst_04 | 38 | |
LightProfile.Star_Burst_05 | 39 | |
LightProfile.Star_Burst_06 | 40 | |
LightProfile.Star_Burst_07 | 41 | |
LightProfile.Star_Burst_08 | 42 | |
LightProfile.Star_X_01 | 43 | |
LightProfile.Star_X_02 | 44 | |
LightProfile.Wall_Boomerang | 45 | |
LightProfile.Wall_Inverted_V | 46 | |
LightProfile.Wall_Star_T | 47 | |
LightProfile.Wing_6 | 48 | |
LightProfile.Wing_V_01 | 49 | |
LightProfile.Wing_V_02 | 50 |
LogType
Used by Console LogEntry Event.
Label | Value | Description |
---|---|---|
LogType.Display | 0 | |
LogType.Warning | 1 | |
LogType.Error | 2 | |
LogType.Debug | 3 | |
LogType.Verbose | 4 | |
LogType.Scripting | 5 | |
LogType.ScriptingWarn | 6 | |
LogType.ScriptingError | 7 | |
LogType.Chat | 8 | |
LogType.WebUI | 9 | |
LogType.Success | 10 | |
LogType.Fatal | 11 |
LightType
Used by Light Default Constructor.
Label | Value | Description |
---|---|---|
LightType.Point | 0 | |
LightType.Spot | 1 | |
LightType.React | 2 |
NativeWidget
Used by Widget Native Widget Constructor.
Label | Value | Description |
---|---|---|
NativeWidget.Border | 0 | |
NativeWidget.Button | 1 | |
NativeWidget.CheckBox | 2 | |
NativeWidget.Image | 3 | |
NativeWidget.ProgressBar | 4 | |
NativeWidget.RichTextBlock | 5 | |
NativeWidget.Slider | 6 | |
NativeWidget.Text | 7 | |
NativeWidget.ComboBox | 8 | |
NativeWidget.EditableText | 9 | |
NativeWidget.EditableTextMultiLine | 10 | |
NativeWidget.SpinBox | 11 | |
NativeWidget.TextBox | 12 | |
NativeWidget.TextBoxMultiLine | 13 | |
NativeWidget.CanvasPanel | 14 | |
NativeWidget.GridPanel | 15 | |
NativeWidget.HorizontalBox | 16 | |
NativeWidget.Overlay | 17 | |
NativeWidget.ScaleBox | 18 | |
NativeWidget.ScrollBox | 19 | |
NativeWidget.SizeBox | 20 | |
NativeWidget.UniformGridPanel | 21 | |
NativeWidget.VerticalBox | 22 | |
NativeWidget.WrapBox | 23 | |
NativeWidget.BackgroundBlur | 24 |
PackageType
Used by Client.GetPackages, Server.GetPackages.
Label | Value | Description |
---|---|---|
PackageType.Script | 0 | |
PackageType.GameMode | 1 | |
PackageType.LoadingScreen | 2 | |
PackageType.Map | 4 |
SkyMode
Used by Sky.SetSkyMode.
Label | Value | Description |
---|---|---|
SkyMode.VolumetricClouds | 0 | Uses a 3D Volumetric Cloud layer |
SkyMode.StaticClouds | 1 | Designed to mimic the look of the volumetric clouds but as a static cloud texture. Much lower performance cost than volumetric clouds. |
SkyMode.DynamicClouds2D | 2 | Uses simple 2D dynamic clouds |
SkyMode.NoClouds | 3 | Disables all forms of dynamic clouds |
SkyMode.VolumetricAurora | 4 | Trades clouds for a full 3D volumetric aurora, much more convincing than the 2D effect. |
SkyMode.Space | 5 | Turns off all sky color, atmospheric scattering, clouds, etc. Specifically for environments which are set in outer space with no planet/ground beneath the camera. |
SoundType
Used by Sound Normal.
Label | Value | Description |
---|---|---|
SoundType.SFX | 0 | |
SoundType.Music | 1 | |
SoundType.UI | 2 |
SoundLoopMode
Used by Sound Normal.
Label | Value | Description |
---|---|---|
SoundLoopMode.Default | 0 | Default value defined in the asset |
SoundLoopMode.Forever | 1 | Overrides it to make it loop forever |
SoundLoopMode.Never | 2 | Overrides it to make it play once |
StanceMode
Used by Character.GetStanceMode, Character.SetStanceMode, Character StanceModeChange Event, Character StanceModeChange Event.
Label | Value | Description |
---|---|---|
StanceMode.None | 0 | |
StanceMode.Standing | 1 | |
StanceMode.Crouching | 2 | |
StanceMode.Proning | 3 |
SteeringType
Used by VehicleWheeled.SetSteeringSetup.
Label | Value | Description |
---|---|---|
SteeringType.SingleAngle | 0 | Both wheels steer by the same amount |
SteeringType.AngleRatio | 1 | Outer wheels on corner steer less than the inner ones by set ratio |
SteeringType.Ackermann | 2 | Ackermann steering principle is applied |
SurfaceType
Used by Melee.SetImpactSound.
Label | Value | Description |
---|---|---|
SurfaceType.Default | 0 | |
SurfaceType.Carpet | 1 | |
SurfaceType.Concrete | 2 | |
SurfaceType.Grass | 3 | |
SurfaceType.Gravel | 4 | |
SurfaceType.Ground | 5 | |
SurfaceType.MetalLight | 6 | |
SurfaceType.Plastic | 7 | |
SurfaceType.Sand | 8 | |
SurfaceType.Snow | 9 | |
SurfaceType.Water | 10 | |
SurfaceType.WoodLight | 11 | |
SurfaceType.Flesh | 12 | |
SurfaceType.MetalHeavy | 13 | |
SurfaceType.WoodHeavy | 14 | |
SurfaceType.Ice | 15 | |
SurfaceType.Mud | 16 | |
SurfaceType.Rock | 17 | |
SurfaceType.Thump | 18 | |
SurfaceType.Glass | 19 | |
SurfaceType.Rubber | 20 | |
SurfaceType.Air | 21 |
SwimmingMode
Used by Character.GetSwimmingMode, Character SwimmingModeChange Event, Character SwimmingModeChange Event.
Label | Value | Description |
---|---|---|
SwimmingMode.None | 0 | |
SwimmingMode.Surface | 1 | |
SwimmingMode.Underwater | 2 |
TextRenderAlignCamera
Used by TextRender Default Constructor.
Label | Value | Description |
---|---|---|
TextRenderAlignCamera.Unaligned | 0 | |
TextRenderAlignCamera.AlignCameraRotation | 1 | |
TextRenderAlignCamera.FaceCamera | 2 |
TextRenderBevelType
Used by TextRender.SetGlyphSettings.
Label | Value | Description |
---|---|---|
TextRenderBevelType.Linear | 0 | |
TextRenderBevelType.HalfCircle | 1 | |
TextRenderBevelType.Convex | 2 | |
TextRenderBevelType.Concave | 3 | |
TextRenderBevelType.OneStep | 4 | |
TextRenderBevelType.TwoSteps | 5 | |
TextRenderBevelType.Engraved | 6 |
TextRenderHorizontalAlignment
Used by TextRender.SetTextSettings.
Label | Value | Description |
---|---|---|
TextRenderHorizontalAlignment.Left | 0 | |
TextRenderHorizontalAlignment.Center | 1 | |
TextRenderHorizontalAlignment.Right | 2 |
TextRenderVerticalAlignment
Used by TextRender.SetTextSettings.
Label | Value | Description |
---|---|---|
TextRenderVerticalAlignment.Top | 0 | |
TextRenderVerticalAlignment.Center | 1 | |
TextRenderVerticalAlignment.Bottom | 2 | |
TextRenderVerticalAlignment.QuadTop | 3 |
TriggerType
Used by Trigger Default Constructor.
Label | Value | Description |
---|---|---|
TriggerType.Sphere | 0 | |
TriggerType.Box | 1 |
TraceMode
Used by Trace.BoxMulti, Trace.BoxSingle, Trace.CapsuleMulti, Trace.CapsuleSingle, Trace.LineMulti, Trace.LineSingle, Trace.SphereMulti, Trace.SphereSingle.
Label | Value | Description |
---|---|---|
TraceMode.DrawDebug | 1 << 0 | Whether to draw a 3D line representing the ray |
TraceMode.TraceComplex | 1 << 1 | Whether should trace against complex collision |
TraceMode.ReturnPhysicalMaterial | 1 << 2 | Whether want to include the physical material in the results (adds SurfaceType to result) |
TraceMode.ReturnEntity | 1 << 3 | Whether want to return the Entity hit (adds Entity to result) |
TraceMode.ReturnNames | 1 << 4 | Whether should return names (adds ActorName , ComponentName and BoneName to result) |
TraceMode.ReturnUV | 1 << 5 | Whether want to trace and return UV information (adds UV to result) |
ViewMode
Used by Character.GetViewMode, Character.SetViewMode, Character ViewModeChange Event, Character ViewModeChange Event.
Label | Value | Description |
---|---|---|
ViewMode.FPS | 0 | |
ViewMode.TPS1 | 1 | |
ViewMode.TPS2 | 2 | |
ViewMode.TPS3 | 3 | |
ViewMode.TopDown | 4 |
VOIPSetting
Used by Player.GetVOIPSetting, Player.SetVOIPSetting.
Label | Value | Description |
---|---|---|
VOIPSetting.Local | 0 | 3D Sound |
VOIPSetting.Global | 1 | 2D Sound |
VOIPSetting.Muted | 2 |
WeatherType
Used by Sky.ChangeWeather, Sky.GetWeather.
Label | Value | Description |
---|---|---|
WeatherType.ClearSkies | 1 | |
WeatherType.Cloudy | 2 | |
WeatherType.Foggy | 3 | |
WeatherType.Overcast | 4 | |
WeatherType.PartlyCloudy | 5 | |
WeatherType.Rain | 6 | |
WeatherType.RainLight | 7 | |
WeatherType.RainThunderstorm | 8 | |
WeatherType.SandDustCalm | 9 | |
WeatherType.SandDustStorm | 10 | |
WeatherType.Snow | 11 | |
WeatherType.SnowBlizzard | 12 | |
WeatherType.SnowLight | 13 |
WebUIModifier
Used by WebUI.SendKeyEvent, WebUI.SendMouseClickEvent, WebUI.SendMouseMoveEvent.
Label | Value | Description |
---|---|---|
WebUIModifier.None | 0 | |
WebUIModifier.CapsLockOn | 1 << 0 | |
WebUIModifier.ShiftDown | 1 << 1 | |
WebUIModifier.ControlDown | 1 << 2 | |
WebUIModifier.AltDown | 1 << 3 | |
WebUIModifier.LeftMouseButton | 1 << 4 | |
WebUIModifier.MiddleMouseButton | 1 << 5 | |
WebUIModifier.RightMouseButton | 1 << 6 | |
WebUIModifier.CommandDown | 1 << 7 | |
WebUIModifier.NumLockOn | 1 << 8 | |
WebUIModifier.IsKeyPad | 1 << 9 | |
WebUIModifier.IsLeft | 1 << 10 | |
WebUIModifier.IsRight | 1 << 11 | |
WebUIModifier.AltgrDown | 1 << 12 | |
WebUIModifier.IsRepeat | 1 << 13 |
WebUIKeyType
Used by WebUI.SendKeyEvent.
Label | Value | Description |
---|---|---|
WebUIKeyType.Down | 0 | |
WebUIKeyType.Up | 1 | |
WebUIKeyType.Char | 2 |
WebUIMouseType
Used by WebUI.SendMouseClickEvent.
Label | Value | Description |
---|---|---|
WebUIMouseType.Left | 0 | |
WebUIMouseType.Right | 1 | |
WebUIMouseType.Middle | 2 |
WidgetVisibility
Used by WebUI.GetVisibility, WebUI.SetVisibility, WebUI Default Constructor, Widget.GetVisibility, Widget.SetVisibility.
Label | Value | Description |
---|---|---|
WidgetVisibility.Hidden | 0 | |
WidgetVisibility.Visible | 1 | |
WidgetVisibility.VisibleNotHitTestable | 2 |
WidgetSpace
Used by Widget.SpawnWidget3D.
Label | Value | Description |
---|---|---|
WidgetSpace.World | 0 | The widget is rendered in the world as mesh, it can be occluded like any other mesh in the world |
WidgetSpace.Screen | 1 | The widget is rendered in the screen, completely outside of the world, never occluded |