π§ Gizmo
A tool to transform objects at runtime.
πAuthority
This class can only be spawned on π§ Client side.
πͺInheritance
This class shares methods and events from Base Entity, Base Actor.
π§βπ»API Source
This page is auto-generated! The Functions, Properties and Events described here are defined in our GitHub's API Repository! Feel free to commit suggestions and changes to the source .json API files!
π Examplesβ
-- Disable input and enable mouse cursor
Input.SetInputEnabled(false)
Input.SetMouseEnabled(true)
-- Spawn a mesh to interact with
local my_entity = StaticMesh(Vector(0, 0, 100), Rotator(), "nanos-world::SM_Cube")
-- Spawn the gizmo
local my_gizmo = Gizmo()
-- Activate the gizmo, at the location of the mesh
my_gizmo:Activate(my_entity:GetLocation(), my_entity:GetRotation(), my_entity:GetScale())
-- Subscribes on Gizmo updates
my_gizmo:Subscribe("Transform", function(self, location, rotation, scale)
my_entity:TranslateTo(location, 0.02)
my_entity:RotateTo(rotation, 0.02)
my_entity:SetScale(scale)
end)
-- When Mouse click, trigger Gizmo inputs
Input.Subscribe("MouseDown", function(key)
if (key == "LeftMouseButton") then
my_gizmo:PressPointer()
end
end)
-- When Mouse release, trigger Gizmo inputs
Input.Subscribe("MouseUp", function (key, b, c)
if (key == "LeftMouseButton") then
my_gizmo:ReleasePointer()
end
end)
π Constructorsβ
Default Constructor
No description provided
local my_gizmo = Gizmo()
This constructor doesn't have parameters.
πΏ Static Functionsβ
Inherited Entity Static Functions
Gizmo inherits from Base Entity Class, sharing it's methods and functions:
Base Entityscripting-reference/classes/base-classes/Entity
Base Entityscripting-reference/classes/base-classes/Entity
Returns | Name | Description | |
---|---|---|---|
![]() | table of Base Entity | GetAll | Returns a table containing all Entities of the class this is called on |
![]() | Base Entity | GetByIndex | Returns a specific Entity of this class at an index |
![]() | integer | GetCount | Returns how many Entities of this class exist |
![]() | table of table | GetInheritedClasses | Gets a list of all directly inherited classes from this Class created with the Inheriting System |
![]() | iterator | GetPairs | Returns an iterator with all Entities of this class to be used with pairs() |
![]() | table or nil | GetParentClass | Gets the parent class if this Class was created with the Inheriting System |
![]() | table | Inherit | Inherits this class with the Inheriting System |
![]() | boolean | IsChildOf | Gets if this Class is child of another class if this Class was created with the Inheriting System |
![]() | function | Subscribe | Subscribes to an Event for all entities of this Class |
![]() | function | SubscribeRemote | Subscribes to a custom event called from server |
![]() | Unsubscribe | Unsubscribes all callbacks from this Event in this Class within this Package, or only the callback passed |
This class doesn't have own static functions.
π¦ Functionsβ
Inherited Entity Functions
Gizmo inherits from Base Entity Class, sharing it's methods and functions:
Base Entityscripting-reference/classes/base-classes/Entity
Base Entityscripting-reference/classes/base-classes/Entity
Returns | Name | Description | |
---|---|---|---|
BroadcastRemoteEvent | Calls a custom remote event directly on this entity to all Players | ||
CallRemoteEvent | Calls a custom remote event directly on this entity to a specific Player | ||
CallRemoteEvent | Calls a custom remote event directly on this entity | ||
Destroy | Destroys this Entity | ||
table of string | GetAllValuesKeys | Gets a list of all values keys | |
![]() | table | GetClass | Gets the class of this entity |
![]() | integer | GetID | Gets the universal network ID of this Entity (same on both client and server) |
![]() | any | GetValue | Gets a Value stored on this Entity at the given key |
![]() | boolean | IsA | Recursively checks if this entity is inherited from a Class |
![]() | boolean | IsValid | Returns true if this Entity is valid (i.e. wasn't destroyed and points to a valid Entity) |
![]() | SetValue | Sets a Value in this Entity | |
![]() | function | Subscribe | Subscribes to an Event on this specific entity |
![]() | function | SubscribeRemote | Subscribes to a custom event called from server on this specific entity |
![]() | Unsubscribe | Unsubscribes all callbacks from this Event in this Entity within this Package, or only the callback passed |
Inherited Actor Functions
Gizmo inherits from Base Actor Class, sharing it's methods and functions:
Base Actorscripting-reference/classes/base-classes/Actor
Base Actorscripting-reference/classes/base-classes/Actor
Returns | Name | Description | |
---|---|---|---|
AddActorTag | Adds an Unreal Actor Tag to this Actor | ||
![]() | AddImpulse | Applies a force in world world to this Actor | |
AttachTo | Attaches this Actor to any other Actor, optionally at a specific bone | ||
Detach | Detaches this Actor from AttachedTo Actor | ||
table of string | GetActorTags | Gets all Unreal Actor Tags on this Actor | |
![]() | table of Base Actor | GetAttachedEntities | Gets all Actors attached to this Actor |
![]() | Base Actor or nil | GetAttachedTo | Gets the Actor this Actor is attached to |
table | GetBounds | Gets this Actor's bounds | |
![]() | CollisionType | GetCollision | Gets this Actor's collision type |
![]() | integer | GetDimension | Gets this Actor's dimension |
float | GetDistanceFromCamera | Gets the distance of this Actor from the Camera | |
![]() | Vector | GetForce | Gets this Actor's force (set by SetForce() ) |
![]() | Vector | GetLocation | Gets this Actor's location in the game world |
Player or nil | GetNetworkAuthority | Gets this Actor's Network Authority Player | |
![]() | Vector | GetRelativeLocation | Gets this Actor's Relative Location if it's attached |
![]() | Rotator | GetRelativeRotation | Gets this Actor's Relative Rotation if it's attached |
![]() | Rotator | GetRotation | Gets this Actor's angle in the game world |
![]() | Vector | GetScale | Gets this Actor's scale |
float | GetScreenPercentage | Gets the percentage of this Actor size in the screen | |
table | GetSocketTransform | Gets a Socket Transform in world space given a bone or socket name | |
![]() | Vector | GetVelocity | Gets this Actor's current velocity |
boolean | HasAuthority | Gets if this Actor was spawned by the client side | |
boolean | HasNetworkAuthority | Returns true if the local Player is currently the Network Authority of this Actor | |
![]() | boolean | IsBeingDestroyed | Returns true if this Actor is being destroyed |
![]() | boolean | IsGravityEnabled | Returns true if gravity is enabled on this Actor |
![]() | boolean | IsInWater | Returns true if this Actor is in water |
![]() | boolean | IsNetworkDistributed | Returns true if this Actor is currently network distributed |
![]() | boolean | IsVisible | Returns true if this Actor is visible |
RemoveActorTag | Removes an Unreal Actor Tag from this Actor | ||
![]() | RotateTo | Smoothly rotates this actor to an angle over a certain time | |
SetCollision | Sets this Actor's collision type | ||
SetDimension | Sets this Actor's Dimension | ||
![]() | SetForce | Adds a permanent force to this Actor, set to Vector(0, 0, 0) to cancel | |
SetGravityEnabled | Sets whether gravity is enabled on this Actor | ||
SetHighlightEnabled | Sets whether the highlight is enabled on this Actor, and which highlight index to use | ||
SetLifeSpan | Sets the time (in seconds) before this Actor is destroyed. After this time has passed, the actor will be automatically destroyed. | ||
SetLocation | Sets this Actor's location in the game world | ||
SetNetworkAuthority | Sets the Player to have network authority over this Actor | ||
SetNetworkAuthorityAutoDistributed | Sets if this Actor will auto distribute the network authority between players | ||
SetOutlineEnabled | Sets whether the outline is enabled on this Actor, and which outline index to use | ||
SetRelativeLocation | Sets this Actor's relative location in local space (only if this actor is attached) | ||
SetRelativeRotation | Sets this Actor's relative rotation in local space (only if this actor is attached) | ||
SetRotation | Sets this Actor's rotation in the game world | ||
SetScale | Sets this Actor's scale | ||
![]() | SetVisibility | Sets whether the actor is visible or not | |
![]() | TranslateTo | Smoothly moves this actor to a location over a certain time | |
boolean | WasRecentlyRendered | Gets if this Actor was recently rendered on screen |
Returns | Name | Description | |
---|---|---|---|
Activate | Enable the interaction | ||
Deactivate | Disable the interaction | ||
boolean | IsInteracting | Returns if it's currently interacting | |
PressPointer | Triggers the press pointer event on it | ||
ReleasePointer | Triggers the release pointer event on it | ||
SetAlignSpace | No description provided | ||
SetSnapSettings | No description provided | ||
SetTransformMode | No description provided |

Activate
Enable the interaction
my_gizmo:Activate(location, rotation, scale)
Type | Parameter | Default | Description |
---|---|---|---|
Vector | location | Required parameter | No description provided |
Rotator | rotation | Required parameter | No description provided |
Vector | scale | Required parameter | No description provided |

Deactivate
Disable the interaction
my_gizmo:Deactivate()

IsInteracting
Returns if it's currently interacting
β Returns boolean.
local ret = my_gizmo:IsInteracting()

PressPointer
Triggers the press pointer event on it
my_gizmo:PressPointer()

ReleasePointer
Triggers the release pointer event on it
my_gizmo:ReleasePointer()

SetAlignSpace
my_gizmo:SetAlignSpace(align_space)
Type | Parameter | Default | Description |
---|---|---|---|
GizmoAlignSpace | align_space | Required parameter | No description provided |

SetSnapSettings
my_gizmo:SetSnapSettings(location_grid_size, rotation_grid_size, scale_grid_size)
Type | Parameter | Default | Description |
---|---|---|---|
float | location_grid_size | Required parameter | No description provided |
float | rotation_grid_size | Required parameter | No description provided |
float | scale_grid_size | Required parameter | No description provided |

SetTransformMode
my_gizmo:SetTransformMode(transform_mode, combine_translate_rotate)
Type | Parameter | Default | Description |
---|---|---|---|
GizmoTransformMode | transform_mode | Required parameter | No description provided |
boolean | combine_translate_rotate | Required parameter | No description provided |
π Eventsβ
Inherited Entity Events
Gizmo inherits from Base Entity Class, sharing it's events:
Base Entityscripting-reference/classes/base-classes/Entity
Base Entityscripting-reference/classes/base-classes/Entity
Name | Description | |
---|---|---|
![]() | ClassRegister | Triggered when a new Class is registered with the Inheriting System |
![]() | Destroy | Triggered when an Entity is destroyed |
![]() | Spawn | Triggered when an Entity is spawned/created |
![]() | ValueChange | Triggered when an Entity has a value changed with :SetValue() |
Inherited Actor Events
Gizmo inherits from Base Actor Class, sharing it's events:
Base Actorscripting-reference/classes/base-classes/Actor
Base Actorscripting-reference/classes/base-classes/Actor
Name | Description | |
---|---|---|
DimensionChange | Triggered when an Actor changes it's dimension |
Name | Description | |
---|---|---|
Transform | Triggered when the Gizmo has it's transform updated |

Transform
Triggered when the Gizmo has it's transform updated
Gizmo.Subscribe("Transform", function(self, location, rotation, scale)
-- Transform was called
end)