🪟 Widget3D
The Widget3D class is the 3D representation of a Widget class spawned in the world.
💂Authority
This class can only be spawned on 🟧 Client side.
👪Inheritance
This class shares methods and events from Base Entity, Base Actor.
🧑💻API Source
The methods, properties and events descriptions from this page are defined in our GitHub API Repository!
The Widget3D is the 3D representation of a Widget in the world! As it is an Actor, you have all the flexibility of it's methods!
🎒 Examples
Spawning a Widget3D from a Widget
Client/Index.lua
-- Spawns a Widget
local my_text = Widget(NativeWidget.Text)
my_text:CallBlueprintEvent("SetText", "Hello World!")
-- Spawns the Widget3D directly from a Widget
local my_widget_3d = my_text:SpawnWidget3D()
🛠 Constructors
You can only spawn Widget3D through Widget:SpawnWidget3D() method.
🦠 Functions
Inherited Entity Functions
Widget3D inherits from Base Entity Class, sharing it's methods and functions:
Base Entityscripting-reference/classes/base-classes/Entity
Base Entityscripting-reference/classes/base-classes/Entity
Returns | Name | Description | |
---|---|---|---|
BroadcastRemoteEvent | Calls a custom remote event directly on this entity to all Players | ||
CallRemoteEvent | Calls a custom remote event directly on this entity to a specific Player | ||
CallRemoteEvent | Calls a custom remote event directly on this entity | ||
Destroy | Destroys this Entity | ||
![]() | table | GetClass | Gets the class of this entity |
![]() | integer | GetID | Gets the universal network ID of this Entity (same on both client and server) |
![]() | any | GetValue | Gets a Value stored on this Entity at the given key |
![]() | boolean | IsA | Recursively checks if this entity is inherited from a Class |
![]() | boolean | IsValid | Returns true if this Entity is valid (i.e. wasn't destroyed and points to a valid Entity) |
![]() | SetValue | Sets a Value in this Entity | |
![]() | function | Subscribe | Subscribes to an Event on this specific entity |
![]() | function | SubscribeRemote | Subscribes to a custom event called from server on this specific entity |
![]() | Unsubscribe | Unsubscribes all callbacks from this Event in this Entity within this Package, or only the callback passed |
Inherited Actor Functions
Widget3D inherits from Base Actor Class, sharing it's methods and functions:
Base Actorscripting-reference/classes/base-classes/Actor
Base Actorscripting-reference/classes/base-classes/Actor
Returns | Name | Description | |
---|---|---|---|
AddActorTag | Adds an Unreal Actor Tag to this Actor | ||
![]() | AddImpulse | Applies a force in world world to this Actor | |
AttachTo | Attaches this Actor to any other Actor, optionally at a specific bone | ||
Detach | Detaches this Actor from AttachedTo Actor | ||
table of string | GetActorTags | Gets all Unreal Actor Tags on this Actor | |
![]() | table of Base Actor | GetAttachedEntities | Gets all Actors attached to this Actor |
![]() | Base Actor or nil | GetAttachedTo | Gets the Actor this Actor is attached to |
table | GetBounds | Gets this Actor's bounds | |
![]() | CollisionType | GetCollision | Gets this Actor's collision type |
![]() | integer | GetDimension | Gets this Actor's dimension |
float | GetDistanceFromCamera | Gets the distance of this Actor from the Camera | |
![]() | Vector | GetForce | Gets this Actor's force (set by SetForce() ) |
![]() | Vector | GetLocation | Gets this Actor's location in the game world |
Player or nil | GetNetworkAuthority | Gets this Actor's Network Authority Player | |
![]() | Vector | GetRelativeLocation | Gets this Actor's Relative Location if it's attached |
![]() | Rotator | GetRelativeRotation | Gets this Actor's Relative Rotation if it's attached |
![]() | Rotator | GetRotation | Gets this Actor's angle in the game world |
![]() | Vector | GetScale | Gets this Actor's scale |
float | GetScreenPercentage | Gets the percentage of this Actor size in the screen | |
![]() | Vector | GetVelocity | Gets this Actor's current velocity |
boolean | HasAuthority | Gets if this Actor was spawned by the client side | |
boolean | HasNetworkAuthority | Returns true if the local Player is currently the Network Authority of this Actor | |
![]() | boolean | IsBeingDestroyed | Returns true if this Actor is being destroyed |
![]() | boolean | IsGravityEnabled | Returns true if gravity is enabled on this Actor |
![]() | boolean | IsInWater | Returns true if this Actor is in water |
![]() | boolean | IsNetworkDistributed | Returns true if this Actor is currently network distributed |
![]() | boolean | IsVisible | Returns true if this Actor is visible |
RemoveActorTag | Removes an Unreal Actor Tag from this Actor | ||
![]() | RotateTo | Smoothly rotates this actor to an angle over a certain time | |
SetCollision | Sets this Actor's collision type | ||
SetDimension | Sets this Actor's Dimension | ||
![]() | SetForce | Adds a permanent force to this Actor, set to Vector(0, 0, 0) to cancel | |
SetGravityEnabled | Sets whether gravity is enabled on this Actor | ||
SetHighlightEnabled | Sets whether the highlight is enabled on this Actor, and which highlight index to use | ||
SetLifeSpan | Sets the time (in seconds) before this Actor is destroyed. After this time has passed, the actor will be automatically destroyed. | ||
SetLocation | Sets this Actor's location in the game world | ||
SetNetworkAuthority | Sets the Player to have network authority over this Actor | ||
SetNetworkAuthorityAutoDistributed | Sets if this Actor will auto distribute the network authority between players | ||
SetOutlineEnabled | Sets whether the outline is enabled on this Actor, and which outline index to use | ||
SetRelativeLocation | Sets this Actor's relative location in local space (only if this actor is attached) | ||
SetRelativeRotation | Sets this Actor's relative rotation in local space (only if this actor is attached) | ||
SetRotation | Sets this Actor's rotation in the game world | ||
SetScale | Sets this Actor's scale | ||
![]() | SetVisibility | Sets whether the actor is visible or not | |
![]() | TranslateTo | Smoothly moves this actor to a location over a certain time | |
boolean | WasRecentlyRendered | Gets if this Actor was recently rendered on screen |
Returns | Name | Description | |
---|---|---|---|
Repaint | Forces this to repaint | ||
SetAutoRepaintRate | Sets the auto repaint rate |

Repaint
Forces this to repaint
my_widget3d:Repaint()

SetAutoRepaintRate
Sets the auto repaint rate
my_widget3d:SetAutoRepaintRate(rate)
Type | Parameter | Default | Description |
---|---|---|---|
float | rate |
🚀 Events
Inherited Entity Events
Widget3D inherits from Base Entity Class, sharing it's events:
Base Entityscripting-reference/classes/base-classes/Entity
Base Entityscripting-reference/classes/base-classes/Entity
Name | Description | |
---|---|---|
![]() | ClassRegister | Triggered when a new Class is registered with the Inheriting System |
![]() | Destroy | Triggered when an Entity is destroyed |
![]() | Spawn | Triggered when an Entity is spawned/created |
![]() | ValueChange | Triggered when an Entity has a value changed with :SetValue() |
Inherited Actor Events
Widget3D inherits from Base Actor Class, sharing it's events:
Base Actorscripting-reference/classes/base-classes/Actor
Base Actorscripting-reference/classes/base-classes/Actor
Name | Description | |
---|---|---|
DimensionChange | Triggered when an Actor changes it's dimension |