Base Paintable
Base class for all Paintable entities. This class provides customization for materials, exposing common functions to allow you to set custom material parameters, including loading textures from disk.
๐งโ๐ปAPI Source
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๐ชBase Class
This is a Base Class. Base Classes are abstract definitions used to share common methods and events between related child classes, thus you cannot spawn it directly.
Classes that share methods and events from this Base Class: Billboard, Blueprint, Cable, Character, CharacterSimple, Decal, Grenade, Melee, Prop, StaticMesh, TextRender, VehicleWheeled, VehicleWater, Weapon.
Classes that share methods and events from this Base Class: Billboard, Blueprint, Cable, Character, CharacterSimple, Decal, Grenade, Melee, Prop, StaticMesh, TextRender, VehicleWheeled, VehicleWater, Weapon.
๐ฆ ย Functionsโ
Returns | Name | Description | |
---|---|---|---|
ResetMaterial | Resets the material from the specified index to the original one | ||
SetMaterial | Sets the material at the specified index of this Actor | ||
SetMaterialColorParameter | Sets a Color parameter in this Actor's material | ||
SetMaterialFromCanvas | Sets the material at the specified index of this Actor to a Canvas object | ||
SetMaterialFromSceneCapture | Sets the material at the specified index of this Actor to a SceneCapture object | ||
SetMaterialFromWebUI | Sets the material at the specified index of this Actor to a WebUI object | ||
SetMaterialScalarParameter | Sets a Scalar parameter in this Actor's material | ||
SetMaterialTextureParameter | Sets a texture parameter in this Actor's material to an image on disk | ||
SetMaterialVectorParameter | Sets a Vector parameter in this Actor's material | ||
SetPhysicalMaterial | Overrides this Actor's Physical Material with a new one |
ResetMaterial
Resets the material from the specified index to the original one
my_paintable:ResetMaterial(index?, attachable_id?)
Type | Parameter | Default | Description |
---|---|---|---|
integer | index? | -1 | The material index to apply (-1 means all indices) |
string | attachable_id? |
| The attachable ID (set with AddSkeletalMeshAttached or AddStaticMeshAttached ) to reset the material. Pass empty to reset on main mesh only |
SetMaterial
Sets the material at the specified index of this Actor
my_paintable:SetMaterial(material_path, index?, attachable_id?)
Type | Parameter | Default | Description |
---|---|---|---|
Material Reference | material_path | Required parameter | The new Material to apply |
integer | index? | -1 | The material index to apply (-1 means all indices) |
string | attachable_id? |
| The attachable ID (set with AddSkeletalMeshAttached or AddStaticMeshAttached ) to apply the material. Pass empty to set on main mesh only |
SetMaterialColorParameter
Sets a Color parameter in this Actor's material
my_paintable:SetMaterialColorParameter(parameter_name, color, index?, attachable_id?)
Type | Parameter | Default | Description |
---|---|---|---|
string | parameter_name | Required parameter | The name of the material parameter |
Color | color | Required parameter | The value to set |
integer | index? | -1 | The material index to apply (-1 means all indices) |
string | attachable_id? |
| The attachable ID (set with AddSkeletalMeshAttached or AddStaticMeshAttached ) to apply the material parameter. Pass empty to set on main mesh only |
SetMaterialFromCanvas
Sets the material at the specified index of this Actor to a Canvas object
my_paintable:SetMaterialFromCanvas(canvas, index?)
Type | Parameter | Default | Description |
---|---|---|---|
Canvas | canvas | Required parameter | The Canvas object to use as a material |
integer | index? | -1 | The material index to apply (-1 means all indices) |
SetMaterialFromSceneCapture
Sets the material at the specified index of this Actor to a SceneCapture object
my_paintable:SetMaterialFromSceneCapture(scene_capture, index?)
Type | Parameter | Default | Description |
---|---|---|---|
SceneCapture | scene_capture | Required parameter | The SceneCapture object to use as a material |
integer | index? | -1 | The material index to apply (-1 means all indices) |
SetMaterialFromWebUI
Sets the material at the specified index of this Actor to a WebUI object
my_paintable:SetMaterialFromWebUI(webui, index?)
Type | Parameter | Default | Description |
---|---|---|---|
WebUI | webui | Required parameter | The WebUI object to use as a material |
integer | index? | -1 | The material index to apply (-1 means all indices) |
SetMaterialScalarParameter
Sets a Scalar parameter in this Actor's material
my_paintable:SetMaterialScalarParameter(parameter_name, scalar, index?, attachable_id?)
Type | Parameter | Default | Description |
---|---|---|---|
string | parameter_name | Required parameter | The name of the material parameter |
float | scalar | Required parameter | The value to set |
integer | index? | -1 | The material index to apply (-1 means all indices) |
string | attachable_id? |
| The attachable ID (set with AddSkeletalMeshAttached or AddStaticMeshAttached ) to apply the material parameter. Pass empty to set on main mesh only |
SetMaterialTextureParameter
Sets a texture parameter in this Actor's material to an image on disk
my_paintable:SetMaterialTextureParameter(parameter_name, texture_path, index?, attachable_id?)
Type | Parameter | Default | Description |
---|---|---|---|
string | parameter_name | Required parameter | The name of the material parameter |
Image Path | texture_path | Required parameter | The path to the texture |
integer | index? | -1 | The material index to apply (-1 means all indices) |
string | attachable_id? |
| The attachable ID (set with AddSkeletalMeshAttached or AddStaticMeshAttached ) to apply the material parameter. Pass empty to set on main mesh only |
SetMaterialVectorParameter
Sets a Vector parameter in this Actor's material
my_paintable:SetMaterialVectorParameter(parameter_name, vector, index?, attachable_id?)
Type | Parameter | Default | Description |
---|---|---|---|
string | parameter_name | Required parameter | The name of the material parameter |
Vector | vector | Required parameter | The value to set |
integer | index? | -1 | The material index to apply (-1 means all indices) |
string | attachable_id? |
| The attachable ID (set with AddSkeletalMeshAttached or AddStaticMeshAttached ) to apply the material parameter. Pass empty to set on main mesh only |
SetPhysicalMaterial
Overrides this Actor's Physical Material with a new one
my_paintable:SetPhysicalMaterial(physical_material_path)
Type | Parameter | Default | Description |
---|---|---|---|
Material Reference | physical_material_path | Required parameter | The Physical Material to override |