🚢 Navigation
Creates a reachable path into navigable space.
🗿Static Class
This is a Static Class. Access it's methods directly with
.
. It's not possible to spawn new instances.💂Authority
This static class can be accessed only on 🟧 Client side.
🧑💻API Source
The methods, properties and events descriptions from this page are defined in our GitHub API Repository!
🗿 Static Functions
Returns | Name | Description | |
---|---|---|---|
table | FindPathToLocation | Finds a Path given Start and End location | |
Vector | GetRandomPointInNavigableRadius | Finds random, point in navigable space restricted to Radius around Origin. Resulting location is not tested for reachability from the Origin | |
Vector | GetRandomReachablePointInRadius | Finds random, reachable point in navigable space restricted to radius around origin |

FindPathToLocation
Finds a Path given Start and End location (only if map has a NavMesh)
— Returns table (with this format).
local ret = Navigation.FindPathToLocation(start_location, end_location)

GetRandomPointInNavigableRadius
Finds random, point in navigable space restricted to Radius around Origin. Resulting location is not tested for reachability from the Origin (only if map has a NavMesh)
— Returns Vector (The random point).
local ret = Navigation.GetRandomPointInNavigableRadius(origin, radius)

GetRandomReachablePointInRadius
Finds random, reachable point in navigable space restricted to radius around origin (only if map has a NavMesh)
— Returns Vector (The random point).
local ret = Navigation.GetRandomReachablePointInRadius(origin, radius)