🖌️ Decal
Decals are Materials that are projected onto meshes in your level, including Static Meshes and Skeletal Meshes.
💂Authority
This class can only be spawned on 🟧 Client side.
👪Inheritance
🧑💻API Source
This page is auto-generated! The Functions, Properties and Events described here are defined in our GitHub's API Repository! Feel free to commit suggestions and changes to the source .json API files!
🎒 Examples
Client/Index.lua
local my_decal = Decal(
Vector(100, 200, 0), -- location
Rotator(0, 90, 90), -- rotation
"nanos-world::M_Default_Translucent_Lit_Decal", -- material
Vector(128, 256, 256), -- size
60, -- lifespan
0.01 -- fade screen size
)
my_decal:SetMaterialTextureParameter("Texture", "package://my_package/Client/image.jpg")
🛠 Constructors
Default Constructor
No description provided
local my_decal = Decal(location, rotation, material_asset, size?, lifespan?, fade_screen_size?)
Type | Name | Default | Description |
---|---|---|---|
Vector | location | Required parameter | No description provided |
Rotator | rotation | Required parameter | No description provided |
Material Reference | material_asset | Required parameter | Material Asset |
Vector | size | Vector(128, 256, 256) | Size of the Decal |
float | lifespan | 60 | Time until automatically destroyed in seconds |
float | fade_screen_size | 0.01 | Size percentage in screen to fade out |
🗿 Static Functions
Inherited Entity Static Functions
This class doesn't have own static functions.
🦠 Functions
Inherited Entity Functions
Inherited Actor Functions
Inherited Paintable Functions
This class doesn't have own functions.
🚀 Events
Inherited Entity Events
Inherited Actor Events
This class doesn't have own events.