Assets Development Kit
How to use the nanos world Assets Development Kit - ADK
nanos world provides a fully configurable and ready Unreal Project called Assets Development Kit (ADK) to help you integrating and exporting Assets and Maps much faster.
This project contains Placeholders, Tools and Correct References that must be used in order to create Characters or set proper Physical Materials for example.
Downloading Assets Development Kitβ
Our ADK is uploaded on GitHub, please download it's latest version and extract it in your computer.
Opening the Projectβ
You will find a file NanosWorldADK.uproject
in there, just open it with Unreal Engine (make sure you have Set Up Unreal Engine before proceeding).
The first time opening it may take some time as the initial shaders must be compiled.
After it finishes compiling all shaders, you can proceed to the next step to import an asset or take a look below in all available tools.
Special Attentionβ
Please do not MODIFY, DELETE, CREATE or COPY any file inside NanosWorld/
folder, otherwise the ADK will not work properly. Also make sure you DO NOT modify them unintentionally! If asked to save any modified file in there, cancel it! All references must use NanosWorld/
the way they are.
NanosWorld/
folder has some Assets which you can use to reference your assets and make the export keep the correct references when using them in-game.
Updating to a newer ADK versionβ
To update your Unreal project to a newer Assets Development Kit version, you just need to download the newest version from GitHub and extract/paste it over the existing project, overriding all files.
It is recommended to backup your settings at Config/
folder because they will be overridden in cases you modified it. Usually it's better to manually reapply your modified settings into the new Project settings after the updates.
Tools available in the ADK projectβ
Here's a list of all tools and blueprints which you can use to speed up and help creating assets:
- Placeholder Blueprints
NanosWorld/Blueprints/Placeholders/
- Lua Code Generator
NanosWorld/Blueprints/Utility/WBP_LuaCodeGenerator
- Assets.toml Generator
NanosWorld/Blueprints/Utility/WBP_AssetsTomlGenerator
- Sun & Sky Actor
NanosWorld/Blueprints/World/BP_SunSky
- Physical Materials
NanosWorld/MaterialLibrary/PhysicalMaterials/
- Mannequin Skeleton
NanosWorld/Characters/Common/SKEL_Mannequin
- Thumbnail Generator
NanosWorld/Blueprints/Utility/ThumbnailGenerator