Ir para o conteúdo principal

43 docs tagged with "script"

View All Tags

🪟 Widget

Class for spawning Unreal Widgets in the screen

🪟 Widget3D

Class for spawning Unreal Widgets in the world from an existing Widget

Basic HUD (Canvas)

How to add a basic HUD using Render's Canvas features, to display the character's Health and Ammo character's Health and Ammo

Basic HUD (React)

How to add a basic HUD using React to display the character's Health and Ammo.

Basic HUD (WGUI)

How to add a basic HUD to display the character's health and ammo using WGUI.

Dados persistentes

Como armazenar e recuperar dados persistentes do disco usando o sistema interno

Fogo de Artifício

How to create a Firework-shooter weapon using the Fireworks Particle Effects Asset Pack from our Vault!

HUD básica (HTML)

How to add a basic HUD using HTML + JavaScript + CSS to display the character’s Health and Ammo based on CS:GO HUD

Jogar como Prop

How to simulate a Prop possessing using a Character. This can be used for Prop Hunt game-modes!

Lanterna para Arma

Este exemplo de código anexa uma Light a uma arma para fazer uma lanterna attachada.

Mira para Armas

This sample code shows how to attach custom sights meshes into a Weapon and work as real scopes.

Monster Truck

How to create a Monster Truck using the Vehicle system

Pintando Meshes

How to use the new Material customization methods available to use

Portas

How to create a simple and automatic door when Characters move in

Prop Rain

How to create a rain effect with Props (boxes) falling from sky once a Character enters a Trigger

Prop Shooter

This sample code modifies a Weapon to make it shoot Props instead of normal bullets

Quick Start

Start your Server and first Package in under 10 minutes!

Spawn Menu

How to extend and use Sandbox Spawn Menu

Tool Guns

How to create new Tool Guns for nanos world

Traços & Raycasting

Como usar trilhas & Raycasting para coletar informações do mundo em tempo de execução

X-Ray & Highlight

This sample code shows how to set Actors to be highlighted when behind walls, or always highlighted!