Default Weapons
Default nanos world Weapons and it's Parameters.
nanos world provides a bunch of built-in Weapons Meshes ready to use! They are all configured in our default-weapons Package!
Here we will describe it's Material Parameters and how you can customize them!
Parameters Supported by nanos Default Weapons Materialsβ
Type | Parameter | Default Value | Description |
---|---|---|---|
Color | Tint | Color.WHITE | Affects Base Color input |
Texture | Texture | White Texture | Image which multiplies with Tint to generate the final color |
Texture | Normal | UP Normal Map Vector(0.5, 0.5, 1) | Image which affects how Light reflects on the object |
Scalar | Specular | 0.5 | Affects Specular input - goes from 0 to 1 |
Scalarβ | Metallic | 0 | Metallic multiplier |
Scalar | Roughness | 1 | Roughness multiplier |
Texture | MaterialMask | White Texture | Mask Image R Channel - Roughness G Channel - Metallic B Channel - Ambient Occlusion A channel - Pattern Mask |
Color | PatternTint | Color.WHITE | Affects Base Color input of Pattern Texture |
Texture | PatternTexture | White Texture | Image which multiplies with PatternTint to generate the final color |
Scalar | PatternRoughness | 0.45 | Affects Roughness input - goes from 0 to 1 - Only applies on PatternTexture |
Scalar | PatternTilling | 1 | The size of Pattern Texture |
Scalar | PatternBlend | 0 | The Lerp used to blend the Pattern Texture and the base Texture |
Scalar | PatternBlendSharpness | 0.01 | How Sharp is the Pattern Blend |