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Version: latest - a1.7.0 βš–οΈ

Default Particles

Default nanos world Particles and it's Parameters.

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Note: All Particles in this page are already included in the base game in the Default nanos world Asset Pack, you can reference them like that: nanos-world::P_Beam.

Template Particles​

Bare minimum particles.

P_Beam​

This is a Niagara particle which joins two points with a Beam. Cool for creating Physics Guns or Laser effects.

ParameterTypeDefaultDescription
BeamColorColorColor(0, 0, 10, 1)Color of the Beam - multiply it to make it glow
BeamEndVectorVector(0, 0, 0)World position of the second joint
BeamWidthFloat5.0Beam thickness
BeamStartTangentFloat0.5Beam start tangent
BeamEndTangentFloat0.0Beam end tangent
JitterAmountFloat0.1Amount of jitterness
MaterialMaterial AssetBlank White MaterialMaterial to override

P_Ribbon​

This is a Niagara particle which makes a "trail" effect when moves.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor - multiply it to make it glow
SpawnRateFloat100.0Rate of spawn the "ribbons"
MassFloat10.0Mass of the "ribbons"
LifeTimeFloat5.0How much time each "ribbon" will last
RibbonWidthFloat10.0The thickness of the Ribbon
MaterialMaterial AssetBlank White MaterialMaterial to override

P_DirectionalBurst​

This is a Niagara particle which spawns a bunch of particles in a direction.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor - multiply it to make it glow
SpawnCountFloat25.0Amount of Particles to spawn
VelocityStrengthMaxFloat350.0Max velocity of the Particles
VelocityStrengthMinFloat125.0Min velocity of the Particles
MaterialMaterial AssetBlank White MaterialMaterial to override

P_Fountain​

This is a Niagara particle which simulates a fountain.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor - multiply it to make it glow
SpawnRateFloat90.0Rate to spawn particles
VelocityStrengthMaxFloat850.0Max velocity
VelocityStrengthMinFloat500.0Min velocity
MaterialMaterial AssetBlank White MaterialMaterial to override

P_HangingParticulates​

This is a Niagara particle which makes a 3-dimensional "hanging particles" effect.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor of the Particles
BoxSizeVectorVector(400, 400, 100)3D Size to spawn the Particles
SpawnRateFloat50.0Rate of spawn
MaterialMaterial AssetBlank White MaterialMaterial to override

P_OmnidirectionalBurst​

This is a Niagara particle which makes a "explosion" effect in all directions.

ParameterTypeDefaultDescription
ColorColorColor.WHITEColor - multiply it to make it glow
SpawnCountFloat50.0Amount of Particles to spawn
SphereRadiusFloat10.0Radius to spawn the particles
VelocityStrengthMaxFloat300.0Max velocity of the Particles
VelocityStrengthMinFloat75.0Min velocity of the Particles
MaterialMaterial AssetBlank White MaterialMaterial to override