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Version: bleeding-edge 🩸

⏱️ Timer

Execute code at specified time intervals.


🗿Static Class
This is a Static Class. Access it's methods directly with .. It's not possible to spawn new instances.
💂Authority
This static class can be accessed on both 🟧 Client and 🟦 Server side.
🧑‍💻API Source
This page is auto-generated! The Functions, Properties and Events described here are defined in our GitHub's API Repository! Feel free to commit suggestions and changes to the source .json API files!

info

The shortest interval possible is equal to the local Tick Rate - usually at 33ms. On the Server this can vary depending on the Config.toml setting.

🎒 Examples

-- creates a Interval to call a function at every 2 seconds
local my_interval = Timer.SetInterval(function(param1, param2)
Console.Log("Triggered each 2 seconds! Param1: " .. param1 .. ". Param2: " .. param2)
end, 2000, "awesome param 1", 456)

-- cancels the Interval
Timer.ClearInterval(my_interval)

-- creates a Timeout to call my_function in 5 seconds, once - passing a parameter
Timer.SetTimeout(function(my_param)
Console.Log("nanos " .. my_param)
end, 5000, "world")
(Timer.Bind) Binding a Timer to an Entity
local character = Character(Vector(), Rotator(), "nanos-world::SK_Male")

local my_timer = Timer.SetTimeout(function(_character)
-- Do something with _character
-- Ex: Destroy the character after 10 seconds
_character:Destroy()
end, 10000, character)

-- Binds the Timer to the Character
-- This will ensure it will never trigger if the character is destroyed before it
-- With this you don't need to validate if the '_character' parameter is valid
Timer.Bind(my_timer, character)

🗿 Static Functions

ReturnsNameDescription
BindBinds a Timer to any Actor. The timer will be automatically cleared when the Actor is destroyed
ClearIntervalStops the execution of the function specified in SetInterval()
ClearTimeoutStops the execution of the function specified in SetTimeout()
integerGetElapsedTimeReturns the time elapsed since the last tick
integerGetRemainingTimeReturns the time remaining to the next tick
booleanIsValidChecks if a Timer is currently active or waiting to be triggered
PausePauses the Timer
ResetElapsedTimeResets a Timer to restart from beginning
ResumeResumes the Timer
integerSetIntervalSame as SetTimeout(), but repeats the execution of the function continuously
integerSetTimeoutExecutes a function, after waiting a specified number of milliseconds

Bind

Binds a Timer to any Actor. The timer will be automatically cleared when the Actor is destroyed

Timer.Bind(timer_id, actor)
TypeParameterDefaultDescription
integertimer_id Required parameter The Timer ID
Base Actoractor Required parameter Actor to be bound
Timer.Bind Examples
Binding a Timer to an Entity
local character = Character(Vector(), Rotator(), "nanos-world::SK_Male")

local my_timer = Timer.SetTimeout(function(_character)
-- Do something with _character
-- Ex: Destroy the character after 10 seconds
_character:Destroy()
end, 10000, character)

-- Binds the Timer to the Character
-- This will ensure it will never trigger if the character is destroyed before it
-- With this you don't need to validate if the '_character' parameter is valid
Timer.Bind(my_timer, character)

ClearInterval

Stops the execution of the function specified in SetInterval()

Timer.ClearInterval(interval_id)
TypeParameterDefaultDescription
integerinterval_id Required parameter The ID value returned by SetInterval() is used as the parameter for this method

ClearTimeout

Stops the execution of the function specified in SetTimeout()

Timer.ClearTimeout(timeout_id)
TypeParameterDefaultDescription
integertimeout_id Required parameter The ID value returned by SetTimeout() is used as the parameter for this method

GetElapsedTime

Returns the time elapsed since the last tick

— Returns integer.

local ret = Timer.GetElapsedTime(timer_id)
TypeParameterDefaultDescription
integertimer_id Required parameter The Timer ID

GetRemainingTime

Returns the time remaining to the next tick

— Returns integer.

local ret = Timer.GetRemainingTime(timer_id)
TypeParameterDefaultDescription
integertimer_id Required parameter The Timer ID

IsValid

Checks if a Timer is currently active or waiting to be triggered

— Returns boolean.

local ret = Timer.IsValid(timer_id)
TypeParameterDefaultDescription
integertimer_id Required parameter The Timer ID

Pause

Pauses the Timer

Timer.Pause(timer_id)
TypeParameterDefaultDescription
integertimer_id Required parameter The Timer ID

ResetElapsedTime

Resets a Timer to restart from beginning

Timer.ResetElapsedTime(timer_id)
TypeParameterDefaultDescription
integertimer_id Required parameter The Timer ID

Resume

Resumes the Timer

Timer.Resume(timer_id)
TypeParameterDefaultDescription
integertimer_id Required parameter The Timer ID

SetInterval

Same as SetTimeout(), but repeats the execution of the function continuously

— Returns integer (the interval_id).

local ret = Timer.SetInterval(callback, milliseconds?, parameters...?)
TypeParameterDefaultDescription
functioncallback Required parameter The callback that will be executed.
Return false to stop it from being called.
integermilliseconds?0The time in milliseconds the timer should delay in between executions of the specified function
anyparameters...?nilAdditional parameters to pass to the function

SetTimeout

Executes a function, after waiting a specified number of milliseconds

— Returns integer (the timeout_id).

local ret = Timer.SetTimeout(callback, milliseconds?, parameters...?)
TypeParameterDefaultDescription
functioncallback Required parameter The callback that will be executed
integermilliseconds?0The time in milliseconds to wait before executing the function
anyparameters...?nilAdditional parameters to pass to the function

🚀 Events

This class doesn't have own events.