Configuração Servidor
Tudo que você precisa saber para configurar seu servidor!
Arquivo de configuração
tip
nanos world Config files use TOML (Tom’s Obvious, Minimal Language), please refer to https://github.com/toml-lang/toml for more information and syntax.
O arquivo de configuração do servidor Config.toml
é gerado automaticamente quando o servidor é iniciado pela primeira vez. Este arquivo será sempre substituído com o padrão adequado depois que o servidor é carregado.
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Configurações Detalhadas
Configuração | Description |
---|---|
Nome | Nome do Servidor |
Descrição | Descrição do Servidor |
Logotipo | URL da imagem a ser exibida na lista de servidores |
alto_jogadores | Max amount of players allowed to join |
Senha | Senha para conectar |
ip | IP do servidor. Recomendamos deixar em branco |
Porta | Server main Port and HTTP Port (UDP/TCP) |
query_port | Server query Port (UDP) |
anunciar | Se deseja anunciar ou não na Lista de Servidores |
índice_de | Marcação do Servidor em ms. Nós recomendamos sair disso 33 |
nível_log | Qual nível de log para a saída |
modo_jogo | game-mode package to load - you can only load one game-mode at once. |
carregando_tela | loading-screen package to load - you can only load one loading-screen at once. |
pacotes | script packages to load |
mídias | Recursos adicionais para carregar forçadamente |
Mapa | Qual mapa carregar |
token | Server Token used for authorize downloads through CLI |
ips | Lista de IPs banidos |
Mapa & Nível
The Map (or Level) is defined in the Server’s config file, this level will be loaded when the player joins the server and the Path is supposed for be or a built-in asset or an asset which is located at Assets/
folder.
nanos world counts on (for now) 4 built-in maps: nanos-world::BlankMap
, nanos-world::EmptyMap
, nanos-world::OceanMap
and nanos-world::TestingMap
which can be used in your server without needing to download any Asset Pack.
Console do Servidor
Comandos Integrados
Comando | Description |
---|---|
chat [message] | Envia uma mensagem de bate-papo |
map [map_path] | Changes the Map, reloads all Packages and reconnect all Players |
Parar | Interrompe o servidor |
executar pacote [package_name] [lua_code] | Executa um código em um pacote |
recarregar pacote [package_name] | Recarrega um pacote |
recarregar todos os pacotes | Recarrega todos os pacotes |
descarga de pacote [package_name] | Descarrega um pacote |
carga do pacote [package_name] | Carrega um pacote |
Comandos personalizados
All (non built-in) commands will be sent into an event to the scripting/server-side:
Server.Subscribe("Console", function(my_input)
Package.Log("Comando de Console recebido: " .. meu_input)
fim)
Parâmetros da linha de comando
É possível substituir a configuração do servidor com parâmetros de linha de comando. Nota: isto não irá gravar no arquivo de configuração.
Parameter | Tipo de Valor | Description |
---|---|---|
--name | string | Nome do servidor |
--descrição | string | Descrição do servidor |
--logo | string | Server Logo |
--senha | string | Senha do servidor |
--ip | string | IP do Servidor |
-mapa | string | Mapear para carregar |
--Porta | number | Porta do servidor |
--query_port | number | Server Query port |
--anunciar | 0 ou 1 | Se anunciar na lista mestra |
--game_mode | string | Server game-mode |
--loading_screen | string | Server loading-screen |
--pacotes | lista de strings | Pacotes de servidores |
--assets | lista de strings | Server assets |
--token | string | Server authorization token |
--max_players | number | Máximo de jogadores permitidos |
--salvar | 0 ou 1 | Se salvar os parâmetros em Config.toml |
--profiling | 0 ou 1 | Enables Performance Profiling Logs for debugging |
--auto_download | 0 ou 1 | Automatically downloads Packages and Assets from Vault if needed |
One-liner Server Configuration
With Command Line Parameters and Command Line Interface (CLI), it is also possible to automate the full server installation, here's an example:
# Installs/Updates the server through SteamCMD
steamcmd +force_install_dir /home/nanos-world-server +login anonymous +app_update "1936830 -beta bleeding-edge" validate +quit
# Installs all needed Packages (this will install needed Assets as well)
./NanosWorldServer.sh --cli install package sandbox battlefield-kill-ui ts-fireworks-tools
# Starts the server with all configs set
./NanosWorldServer.sh --name "nanos world Amazing Sandbox" --description "Awesome Sandbox Server" --map "nanos-world::TestingMap" --gamemode "sandbox" --packages "battlefield-kill-ui,ts-fireworks-tools" --port 7777 --query_port 7778 --max_players 32 --logo "https://i.imgur.com/U1rZp5v.png"
Another shorter example:
# Starts the server with all configs set and auto downloads the packages and assets if needed
./NanosWorldServer.sh --name "nanos world Amazing Sandbox" --description "Awesome Sandbox Server" --map "nanos-world::TestingMap" --gamemode "sandbox" --packages "battlefield-kill-ui,ts-fireworks-tools" --port 7777 --query_port 7778 --max_players 32 --auto_download 1 --logo "https://i.imgur.com/U1rZp5v.png"
Common Console Messages and Errors
Clique no servidor também/extrema alta! Verifique a performance do servidor! Server got stuck for Xms...
It means the server got stuck for X milliseconds. The warning (yellow) is not something to worry about, but too many messages in red) could mean your server infrastructure is not that good or your scripting code is not that optimized.
Usually the server runs at 33 ticks per second (or the value configured at Config.toml), the server runs in an infinite loop in that frequency, and inside that loop all server operations are executed, such as receiving and sending network packets, triggering lua events, executing functions or callbacks, and so on.
If a single tick takes more than 33 milliseconds, this warning will appear up.
tip
In some shared VPS, this warning may appear up more frequently due how the VPS handles the scaling of it's machines, sometimes the provider may think your VPS is "idle" (due nanos world server using extremely low CPU) and may decrease your processing power, causing this warning show up as well.
Assertion Failed: [...] problem (5002) We don't have cert, and self-signed certs not allowed...
This is an internal problem from Steam Library when you attempt to connect to a server too fast (when it has just started). The server automatically fixes it by retrying the connection, there is nothing to worry about.
Lua Stack Error: Should be X, is Y...
This is an internal error and should not supposed to happen. Those are guards set around our Lua Scripting implementation to prevent bad things from happening. If this error appears it means a implementation bug happened. Please communicate immediately with the devs, and if possible how to reproduce that!