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16 docs tagged with "tutorial-example"

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Basic HUD (Canvas)

How to add a basic HUD using Render’s Canvas features, to display the character’s Health and Ammo

Basic HUD (HTML)

How to add a basic HUD using HTML + JavaScript + CSS to display the character’s Health and Ammo based on CS:GO HUD

Chat Colors

Learn how to use and print colored messages to the built-in chat

Doors

How to create a simple and automatic door when Characters move in

Fireworks

How to create a Firework-shooter weapon using the Fireworks Particle Effects Asset Pack from our Vault!

Gravity Gun

How to create a simple Gravity Gun to move Props around

Monster Truck

How to create a Monster Truck using the Vehicle system

Painting Meshes

How to use the new Material customization methods available to use

Play as Prop

How to simulate a Prop possessing using a Character. This can be used for Prop Hunt game-modes!

Prop Rain

How to create a rain effect with Props (boxes) falling from sky once a Character enters a Trigger

Prop Shooter

This sample code modifies a Weapon to make it shoot Props instead of normal bullets

Weapon Flashlight

This sample code attaches a Light to a Weapon to make a Flashlight attachment.

Weapon Scope

This sample code shows how to attach custom sights meshes into a Weapon and work as real scopes.

X-Ray & Highlight

This sample code shows how to set Actors to be highlighted when behind walls, or always highlighted!