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Version: latest - a1.7.0 βš–οΈ

🚩 Events

Subscribe for user-defined Events

info

🟦🟧 Authority: This can be accessed on both Client and Server.

πŸ—Ώ Static Class: This is a Static Class. You can access it’s methods directly with .. It is not possible to initialize or create new instances.

Events Guidecore-concepts/scripting/events-guide

Static Functions​

ReturnsNameDescription
CallCalls an Event which will be triggered in all Local Packages
CallRemoteCalls an Event if on Client which will be triggered in all Server Packages
CallRemoteCalls an Event if on Server which will be triggered in all Client's Packages of a specific Player
BroadcastRemoteCalls an Event on Server which will be triggered in all Client's Packages
functionSubscribeSubscribes for an user-created event which will be triggered for both local or remote* called events
UnsubscribeUnsubscribes from all subscribed events in this Package with that event name, optionally passing the function to unsubscribe only that callback
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Remote* means the other side, e.g.: if I’m the Client, the remote is the Server. If I’m the Server, the remote is the Client.

Call​

Calls an Event which will be triggered in all Local Packages

Events.Call(event_name, args...)
TypeParameterDescription
stringevent_nameThe Event Name to trigger the event
anyargs...Arguments to pass to the event

CallRemote​

Calls an Event on Client which will be triggered in all Server Packages

Events.CallRemote(event_name, args...)
TypeParameterDescription
stringevent_nameThe Event Name to trigger the event
anyargs...Arguments to pass to the event

CallRemote​

Calls an Event on Server which will be triggered in all Client's Packages of Player

Events.CallRemote(event_name, player, args...)
TypeParameterDescription
stringevent_nameThe Event Name to trigger the event
PlayerplayerThe remote player to send this event
anyargs...Arguments to pass to the event

BroadcastRemote​

Calls an Event on Server which will be triggered in all Client's Packages

Events.BroadcastRemote(event_name, args...)
TypeParameterDescription
stringevent_nameThe Event Name to trigger the event
PlayerplayerThe remote player to send this event
anyargs...Arguments to pass to the event

Subscribe​

Subscribes for an user-created event which will be triggered for both local or remote called events

Returns the function callback itself

Events.Subscribe(event_name, function()

end)
TypeParameterDescription
stringevent_nameThe Event Name to Subscribe for an event
functioncallbackThe callback function to execute

Unsubscribe​

Unsubscribes from all subscribed events in this Package with that event name, optionally passing the function to unsubscribe only that callback

Events.Unsubscribe(event_name, callback)
TypeParameterDefault ValueDescription
stringevent_nameThe Event Name to Unsubscribe
functioncallbacknilThe callback function to unsubscribe

Examples​

Client/Index.lua
-- register for a local Event (local = client only)
Events.Subscribe("MyLocalEvent", function(my_text)
Package.Log("Event received locally! " .. my_text)
-- outputs "Event received locally! hello nanos world!"
end)

-- calls a local Event in all Local Packages
Events.Call("MyLocalEvent", "hello nanos world!")

-- register for a server Event (remote = server)
Events.Subscribe("MyClientEvent", function(my_text)
Package.Log("Event received from server! " .. my_text)
-- outputs "Event received from server! hello nanos world!"
end)

-- calls a remote Event in all Server Packages
Events.CallRemote("MyServerEvent", "hello nanos world!")
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On Server, registering for remote events has an addition parameter: Player, which is the client who sent the event.

Server/Index.lua
-- register for a local Event (local = server only)
Events.Subscribe("MyLocalEvent", function(my_text)
Package.Log("Event received locally! " .. my_text)
-- outputs "Event received locally! hello nanos world!"
end)

-- calls a local Event in all Local Packages
Events.Call("MyLocalEvent", "hello nanos world!")

-- register for a client Event (remote = client)
Events.Subscribe("MyServerEvent", function(player, my_text)
Package.Log(player:GetName() .. " sent an event from client! " .. my_text)
-- outputs "Syed sent an event from client! hello nanos world!"

-- sends an "answer" to the player which sent this event
Events.CallRemote("MyClientEvent", player, "hello nanos world! message only for you!")
end)

-- sends a remote Event to all Players in all Client Packages
Events.BroadcastRemote("MyClientEvent", "hello nanos world!")

Passing entities through Events​

-- register for an Event (remote or local)
Events.Subscribe("MyAnotherEvent", function(my_text, my_vector, my_character, my_number)
Package.Log("Event received! " .. my_text .. " " .. my_vector.X .. " " .. my_character:GetViewMode() .. " " .. my_number)
-- outputs "Event received! hello nanos world! 123 1 456"
end)

-- passing Characters through events
local my_temp_character = Character()

-- calls a local Event in all Local Packages
Events.Call("MyEvent", "hello nanos world!", Vector(123, 123, 123), my_temp_character, 456)

-- calls a remote Event in all Server Packages
Events.CallRemote("MyEvent", "hello nanos world!", Vector(123, 123, 123), my_temp_character, 456)