How to assign custom animations to nanos world base Skeleton.
Before proceeding, please make sure you read Creating & Importing Assets Guide. You will need to use the ADK for this guide.
To be able to import custom Character animations, first you need to assign them to nanos world default Skeleton.
You can only retarget animations which were created for Unreal Engine 4 Mannequin Skeleton.
Since Unreal Engine 5, they removed a convenient way of doing so, with Retargeting. Now we need to use a different approach.
Assigning nanos world Skeleton
For that, right click your animation (or all of them at once), and open the Bulk Editor via Property Matrix:
You will have opened a screen like this:
Now select all of them, and in the Display window, search for "Skeleton":
Now click the right "matrix" button and search for
And that's it! Assign the SKEL_Mannequin and save all Animations edited through the Property Matrix. Now all of them are using the correct nanos world Skeleton and can be exported and used seamlessly in nanos world!