Bonus Blog: Weapons Improvements!
One of our main focus for nanos world is having fun, and we believe that the small details are the big support for the experience to be complete. In the past weeks, we've been working on improving and adding small features to common actions such as firing, picking up objects and even how you perceive them happening. Here's the highlights!
New Weapon Animations
Since the beginning, our weapons were stiff when shooting giving an impression of rigidity and lack of fluidity. With the simple improvement of adding firing animations to that, look how it looks better:
New effects for Bullet Shells
Besides new animations, we added a subtle detail: Bullet Shells Drop SFX. And not that simple! The sound is precisely played in the location and moment the shells hit the ground or any surface, listen:
Check out a complete before and after comparison of some of the weapons, you can notice all the improvements in detail!
Note that nanos world weapons animations and aiming are completely generated procedurally, that means when you are in First Person, the weapon sight location is calculated dynamically to be positioned right in the middle of your eyes, in a true first person mode.
SFX when Picking Up objects
A subtle sound detail added when you grab and drop a Weapon, and also now the object is slightly thrown to forward: