X-Ray / Highlight¶
This sample code shows how to set Actors to be highlighted when behind walls, or always highlighted!
Note
Currently it’s only possible to have one color for all Highlighted objects.

Note
The following code runs on Client.
-- Sets the Global desired Highlight color
-- Note: Alpha bigger than 0 will make the highlight always appear (even if not behind a wall)
-- We multiply the color by 10 to make it glow
local highlight_color = Color(1, 0.25, 0, 0) * 10
Client:SetHighlightColor(highlight_color)
-- Setting all Characters to highlight
Character:on("Spawn", function(character)
character:SetHighlightEnabled(true)
end)