Prop ShooterΒΆ
This sample code modifies a Weapon to make it shoot Props instead of normal bullets.
Note
The following code runs on Server.
Package:RequirePackage("NanosWorldWeapons")
my_weap = NanosWorldWeapons.AR4(Vector(-2250, 9153, 192), Rotator(0, 90, 90))
my_weap.BaseDamage = 0
my_weap:on("Fire", function(shooter)
local control_rotation = shooter:GetControlRotation()
local forward_vector = control_rotation:GetForwardVector()
local spawn_location = shooter:GetLocation() + Vector(0, 0, 40) + forward_vector * Vector(200)
local prop = Prop(spawn_location, control_rotation, "NanosWorld::SM_TeaPot_Interior", 1)
prop:AddImpulse(forward_vector * Vector(10000))
end)