Name TagsΒΆ
This sample shows how to add Name Tags to Characters

Note
The following code runs on Client.
-- Function to add a Nametag to a Player
function AddNametag(player, character)
-- Try to get it's character
if (character == nil) then
character = player:GetControlledCharacter()
if (character == nil) then return end
end
-- Spawns the Nametag (TextRender), attaches it to the character and saves it to the player's values
local nametag = TextRender(Vector(), Rotator(), player:GetName(), Color(1, 1, 1), 1, 0, 24, 0, true)
nametag:AttachTo(character, "", Vector(0, 0, 250), Rotator())
player:SetValue("Nametag", nametag)
end
-- Function to remove a Nametag from a Player
function RemoveNametag(player, character)
-- Try to get it's character
if (character == nil) then
character = player:GetControlledCharacter()
if (character == nil) then return end
end
-- Gets the Nametag from the player, if any, and destroys it
local text_render = player:GetValue("Nametag")
if (text_render and text_render:IsValid()) then
text_render:Destroy()
end
end
-- Adds a new Nametag to a character which was possessed
Character:on("Possessed", function(character, player)
AddNametag(player, character)
end)
-- Removes the Nametag from a character which was unpossessed
Character:on("UnPossessed", function(character, player)
Package:Log("UnPossessed")
RemoveNametag(player, character)
end)
-- When a Player is spawned - for when you connect and there is already Player's connected
Player:on("Spawn", function(player)
RemoveNametag(player)
AddNametag(player)
end)