Grenade

Chad Grenade

Attention

This page is under construction.

Usage

local NewGrenade = Grenade(
  Vector(-900, 185, 215),
  Rotator(0, 90, 90),
  "NanosWorld::BP_Grenade_G67"
)

Constructor Parameters

Type

Name

Default

Vector

Location

Vector(0, 0, 0)

Rotator

Rotation

Rotation(0, 0, 0)

string

ModelName

number

CollisionType

0 (Normal)

boolean

GravityEnabled

true

Properties

Type

Name

Description

client-ready-only-label

number

BaseDamage

Grenade’s Base Damage

client-ready-only-label

number

MinimumDamage

Grenade’s Base Damage

client-ready-only-label

number

DamageInnerRadius

Grenade’s

client-ready-only-label

number

DamageFalloff

Grenade’s

client-ready-only-label

number

TimeToExplode

Grenade’s

Functions

Returns

Name

Parameters

Description

Functions (Inherited from Pickable)

Returns

Name

Description

string

GetAssetName()

Gets the Asset name

Character

GetHandler()

Gets the Character (if existing) which is holding this

server-only-label

PullUse()

Force this Pickable to be used (e.g. if this is a Weapon, will fire)

server-only-label

ReleaseUse()

Force this Pickable to be released the usage

Functions (Inherited from Actor)

Returns

Name

Description

Vector

GetLocation()

Get the actor’s position in the game world

Rotator

GetRotation()

Gets the actor’s rotation in the game world

number

GetCollision()

Gets the current actor’s collision

boolean

IsGravityEnabled()

Gets the actor’s gravity enabled

server-only-label

SetRotation(Rotator NewRotation)

Sets the actor’s rotation in the game world

server-only-label

SetLocation(Vector NewLocation)

Sets the actor’s location in the game world

server-only-label

SetScale(Vector Scale)

Sets the actor’s scale

server-only-label

SetCollision(number CollisionType)

Sets the actor’s collision (0 - Normal, 1 - Static Only, 2 - No Collision)

server-only-label

SetGravityEnabled(boolean NewGravity)

Sets the actor’s gravity enabled

server-only-label

SetInitialLocation(Vector NewInitialLocation)

Sets the initial location

server-only-label

Vector

GetInitialLocation()

Gets the initial location

server-only-label

SetTintColor(Color NewTintColor)

Sets the tint color, for completely paint an object, multiply the color by 10 or 100

Color

GetTintColor()

Gets the Tint Color

server-only-label

Destroy()

Destroys this Actor

boolean

IsValid()

Returns if this is Valid

string

GetType()

Returns the type of this Actor

server-only-label

AttachTo(Actor Other, string BoneName, Vector RelativeLocation)

Attaches this Actor to any other Actor with a Relative Offset

server-only-label

AddImpulse(Vector Force)

Applies a Force in world coordinate on this Actor (the force is applied on Client side, by the (in most of cases) the closest player of this object)

SetValue(string Key, any Value)

Sets a value in this entity, which can be accessed by any package (local only)

any

GetValue(string Key)

Gets a value given a key

Events

Name

Arguments

Description

Explode

Grenade

Grenade has exploded

Throw

Grenade

Grenade has been thrown

Events (Inherited from Pickable)

Name

Arguments

Description

PickUp

Entity pickable, Character character

When a Character picks up this

Drop

Entity pickable, Character character

When a Character drops this

Events (Inherited from Actor)

Name

Arguments

Description

Spawn

Entity actor

Triggered when an Entity is Spawned/Created

Destroy

Entity actor

Triggered when an Entity is Destroyed